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<blockquote data-quote="Zorku" data-source="post: 6735783" data-attributes="member: 6799940"><p>Any DM that's run with a six player group (or more,) starts to realize that with everybody rolling the same check groups of adventurers succeed at almost everything. If they don't want to do the three pillars thing and are basically just trying to get into the next fight maybe that works for them, but for actually putting some emphasis on the exploration and social interaction parts of the game, a DM will usually only let one player make a roll for a particular check.</p><p></p><p>As such you want the guy that knows what he's doing to track the dangerous beasty back to its lair or try to get the diplomat to add a corrupt little side clause to the legislation that's being voted on today. As a Jack of all Trades you become the natural fit for whatever skills don't happen to have a more experienced person around for.</p><p></p><p>D&D gets run a little differently by every DM that puts their hand to it, but I don't think I could stand a group that had everyone hurling their dice on every task, except maybe some custom scenario where we're actually adding them all up for the unusual scenario, and didn't think the help action adequately covered what was going on.</p></blockquote><p></p>
[QUOTE="Zorku, post: 6735783, member: 6799940"] Any DM that's run with a six player group (or more,) starts to realize that with everybody rolling the same check groups of adventurers succeed at almost everything. If they don't want to do the three pillars thing and are basically just trying to get into the next fight maybe that works for them, but for actually putting some emphasis on the exploration and social interaction parts of the game, a DM will usually only let one player make a roll for a particular check. As such you want the guy that knows what he's doing to track the dangerous beasty back to its lair or try to get the diplomat to add a corrupt little side clause to the legislation that's being voted on today. As a Jack of all Trades you become the natural fit for whatever skills don't happen to have a more experienced person around for. D&D gets run a little differently by every DM that puts their hand to it, but I don't think I could stand a group that had everyone hurling their dice on every task, except maybe some custom scenario where we're actually adding them all up for the unusual scenario, and didn't think the help action adequately covered what was going on. [/QUOTE]
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