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<blockquote data-quote="pming" data-source="post: 6744242" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> Sorry to hear of your woes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> Your DM said no. That's ok. Sucks, sure, but it's his campaign and them's the breaks. On a happier note...you now have a rock solid "DM, I'm gonna roll up a new guy if it's ok with you. I wanted to be decent with a lot of skills, but the house rule we have now is kinda sucking the excitement out of that idea for me". Roll up a new character and keep on playing I say.</p><p></p><p>You like your group and the DM's stories and such; to me it seems like 'throwing the baby out with the bathwater' if this one Skill check thing makes you quite. One thing that 5e is <em>excellent</em> at, is opening up the flood gates for creative freedom in terms of making an interesting character. You have to think in terms of "character" more than "mechanics", however. The 5e system lets someone play an "intellectual fighter, always wanted to be a wizard but never had the opportunity and always forced into physical roles because of his natural strength and size"...without penalizing you. </p><p></p><p>5e has a "smaller numbers" thing, and it seems to be the basis of your disappointment in the skill stuff. You are simply <em>not</em> going to see "high numbers". So seeing someone without Proficiency with a +4 bonus, and looking at your Bard and seeing a +6 may not seem like a big bonus. But it actually is quite likey to make a difference...once your DM gets a more solid feel for setting DC's and such. My rule of thumb is "DC 10 for mundane; DC 12 for a bit odd; DC +++ as the more obscure stuff kicks in; DC 20 <em>minimum</em> for things that have pretty much everything stacked against the character".</p><p></p><p>But no matter. Seems you aren't having fun with your Bard. If your DM isn't going to reconsider, I suggest making a new PC or re-imagining your's. Maybe your Bard always feels that he "should know more"...so focus RP'ing on that. Have him spend his cash on rare books and scrolls. RP him seeking out locations of great learning (major cities with renown libraries, or ancient creatures/NPC's). Get away from the idea of "everyone else can know what I do", and focus on the RP'ing opportunities that your DM's house rule mechanics has caused. Make use of the "downtime" stuff and play it up. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6744242, member: 45197"] Hiya! Sorry to hear of your woes. :( Your DM said no. That's ok. Sucks, sure, but it's his campaign and them's the breaks. On a happier note...you now have a rock solid "DM, I'm gonna roll up a new guy if it's ok with you. I wanted to be decent with a lot of skills, but the house rule we have now is kinda sucking the excitement out of that idea for me". Roll up a new character and keep on playing I say. You like your group and the DM's stories and such; to me it seems like 'throwing the baby out with the bathwater' if this one Skill check thing makes you quite. One thing that 5e is [I]excellent[/I] at, is opening up the flood gates for creative freedom in terms of making an interesting character. You have to think in terms of "character" more than "mechanics", however. The 5e system lets someone play an "intellectual fighter, always wanted to be a wizard but never had the opportunity and always forced into physical roles because of his natural strength and size"...without penalizing you. 5e has a "smaller numbers" thing, and it seems to be the basis of your disappointment in the skill stuff. You are simply [I]not[/I] going to see "high numbers". So seeing someone without Proficiency with a +4 bonus, and looking at your Bard and seeing a +6 may not seem like a big bonus. But it actually is quite likey to make a difference...once your DM gets a more solid feel for setting DC's and such. My rule of thumb is "DC 10 for mundane; DC 12 for a bit odd; DC +++ as the more obscure stuff kicks in; DC 20 [I]minimum[/I] for things that have pretty much everything stacked against the character". But no matter. Seems you aren't having fun with your Bard. If your DM isn't going to reconsider, I suggest making a new PC or re-imagining your's. Maybe your Bard always feels that he "should know more"...so focus RP'ing on that. Have him spend his cash on rare books and scrolls. RP him seeking out locations of great learning (major cities with renown libraries, or ancient creatures/NPC's). Get away from the idea of "everyone else can know what I do", and focus on the RP'ing opportunities that your DM's house rule mechanics has caused. Make use of the "downtime" stuff and play it up. ^_^ Paul L. Ming [/QUOTE]
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