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<blockquote data-quote="jayoungr" data-source="post: 6744649" data-attributes="member: 6702445"><p>I haven't found that to be the case in the 5E games I've run. </p><p></p><p>If you're using the standard array, the best bonus you can get on anything at first level is +5, meaning that you need to roll 10 or better to make a DC 15 check. And you won't be able to get +5 on very many skills, because you need to <em>both</em> be trained in the skill <em>and</em> have a 16 in the corresponding ability.</p><p></p><p>If you're rolling randomly, the best bonus you can get should be +7, if I've calculated correctly (rolled an 18, +2 from racial bonus = stat of 20 so +5 modifier, with an extra +2 for proficiency). And if you rolled that amazingly well, you <em>should</em> be acing skill checks. The chance of doing that is kind of the point of rolling, isn't it? (But you still have to roll an 8 to succeed; it's not like you can't miss unless you roll a 1.)</p><p></p><p>If the DM really, really thinks this is a problem, then there must be other ways of handling it. Either set the DCs higher, or maybe make players roll with disadvantage for skills they're not trained in. The second option might be rather extreme, but I think it's less extreme than the DM's current solution.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6744649, member: 6702445"] I haven't found that to be the case in the 5E games I've run. If you're using the standard array, the best bonus you can get on anything at first level is +5, meaning that you need to roll 10 or better to make a DC 15 check. And you won't be able to get +5 on very many skills, because you need to [I]both[/I] be trained in the skill [I]and[/I] have a 16 in the corresponding ability. If you're rolling randomly, the best bonus you can get should be +7, if I've calculated correctly (rolled an 18, +2 from racial bonus = stat of 20 so +5 modifier, with an extra +2 for proficiency). And if you rolled that amazingly well, you [I]should[/I] be acing skill checks. The chance of doing that is kind of the point of rolling, isn't it? (But you still have to roll an 8 to succeed; it's not like you can't miss unless you roll a 1.) If the DM really, really thinks this is a problem, then there must be other ways of handling it. Either set the DCs higher, or maybe make players roll with disadvantage for skills they're not trained in. The second option might be rather extreme, but I think it's less extreme than the DM's current solution. [/QUOTE]
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