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Skills: To max or not to max?
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<blockquote data-quote="Blue" data-source="post: 1936792" data-attributes="member: 20564"><p>Since you seem to be asking from a efficiency side and not a character development side, here's my take on that. Skills fall into a few categories:</p><p></p><p>Skills with DCs that scale by level: Bluff vs. Sense Motive. Search checks for higher CR traps. Spot vs. Hide. You need to keep these maxed because otherwise they'll fall behind.</p><p></p><p>Skills that allow you to do more wih a higher roll: These aren't quite the first category because their isn't anything directly opposing them, but if you keep high you can do amazing things. Like if you've bought a lot of ranks of jump, you probably use it often and you might as well keep it high or even maxed just so you can do heroic jumps.</p><p></p><p>Skills with static DCs: These you may want to get to the point to do what you want and then stop advancing them. You may want to get up to +5 with Heal so that you can stop bleeding by taking 10. There is a point where more climb or swim is pretty much useless.</p><p></p><p>Skills you use for synergy bonuses instead of checks: Why advance these beyond five ranks?</p><p></p><p>Again, this is just for efficiency - often characters will have skill ranks that follow their personality. That's a different conversation, and not a less important one by any means.</p><p></p><p>Cheers,</p><p>=Blue</p></blockquote><p></p>
[QUOTE="Blue, post: 1936792, member: 20564"] Since you seem to be asking from a efficiency side and not a character development side, here's my take on that. Skills fall into a few categories: Skills with DCs that scale by level: Bluff vs. Sense Motive. Search checks for higher CR traps. Spot vs. Hide. You need to keep these maxed because otherwise they'll fall behind. Skills that allow you to do more wih a higher roll: These aren't quite the first category because their isn't anything directly opposing them, but if you keep high you can do amazing things. Like if you've bought a lot of ranks of jump, you probably use it often and you might as well keep it high or even maxed just so you can do heroic jumps. Skills with static DCs: These you may want to get to the point to do what you want and then stop advancing them. You may want to get up to +5 with Heal so that you can stop bleeding by taking 10. There is a point where more climb or swim is pretty much useless. Skills you use for synergy bonuses instead of checks: Why advance these beyond five ranks? Again, this is just for efficiency - often characters will have skill ranks that follow their personality. That's a different conversation, and not a less important one by any means. Cheers, =Blue [/QUOTE]
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Skills: To max or not to max?
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