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Skills used by players on other players.
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<blockquote data-quote="Shiroiken" data-source="post: 7532973" data-attributes="member: 6775477"><p>It really comes down to how you view the game. IMO, characters should RP their ability scores, and should at least consider being persuaded/deceived/intimidated by someone else (PC or NPC). Of course, some things can trump even rolls, especially traits, bonds, and flaws. </p><p></p><p>Depending on what the other option was (I'm assuming it wasn't a binary help/don't help situation), the Barbarian could have accepted the rolls, but provided a better reason why not. For example, if it's help the village or chase the bad guy, then chasing the bad guy may appeal to a bloodthirsty barbarian more than helping a village. If the barbarians is more of a mercenary type, he could agree to help if the persuading player offers some reward. In both examples the roll is taken into consideration, but might be ignored. This style does require some on the fly RP, which not everyone is good at.</p><p></p><p>Some people don't agree with this style, viewing the character as a set of numbers that only have some relevance when dice are involved. To those types, a 3 Charisma character could be strikingly handsome, a 3 Int a tactical genius, etc. To those types, players control their character in any way they desire, unless restricted by some game mechanic. DMs who do this have monsters act in the most advantageous way in combat, regardless of actual intelligence, and seldom (if ever) flee, since their only purpose is to fight the PCs.</p><p></p><p>Both styles have merit, but they often cause friction when occurring in the same game.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7532973, member: 6775477"] It really comes down to how you view the game. IMO, characters should RP their ability scores, and should at least consider being persuaded/deceived/intimidated by someone else (PC or NPC). Of course, some things can trump even rolls, especially traits, bonds, and flaws. Depending on what the other option was (I'm assuming it wasn't a binary help/don't help situation), the Barbarian could have accepted the rolls, but provided a better reason why not. For example, if it's help the village or chase the bad guy, then chasing the bad guy may appeal to a bloodthirsty barbarian more than helping a village. If the barbarians is more of a mercenary type, he could agree to help if the persuading player offers some reward. In both examples the roll is taken into consideration, but might be ignored. This style does require some on the fly RP, which not everyone is good at. Some people don't agree with this style, viewing the character as a set of numbers that only have some relevance when dice are involved. To those types, a 3 Charisma character could be strikingly handsome, a 3 Int a tactical genius, etc. To those types, players control their character in any way they desire, unless restricted by some game mechanic. DMs who do this have monsters act in the most advantageous way in combat, regardless of actual intelligence, and seldom (if ever) flee, since their only purpose is to fight the PCs. Both styles have merit, but they often cause friction when occurring in the same game. [/QUOTE]
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