Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills used by players on other players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaPilot" data-source="post: 7532977" data-attributes="member: 82779"><p>So, I do allow social skills to be used by PCs against PCs. However, there's an issue of subtlety to it.</p><p></p><p></p><p></p><p>That quote illustrates where I have a problem with your approach. I wouldn't have described the successful check as the barbarian's instincts being to go along with it, or with him having a change of heart. I would have described the face man as making a persuasive argument for why they should do it (either a logical and well-reasoned argument, or an emotionally stirring argument, depending on how it was done by the face man). I'd then ask the player of the barbarian to keep this in mind when weighing what they choose to do, and what reasoning they may choose to not do what the face man suggested.</p><p></p><p>Ultimately, it's the barbarian making the decision by weighing the argument against what he wanted to do (or not do). If the barbarian's reasons for not doing a thing outweighs the argument of the face man, despite a fabulous check by the face man, then so be it.</p><p></p><p>I handle social skill use against NPCs the same way. You can't compel them to do what you want them to because of a good check. However, your check can influence the factors they use in making decisions. In other words, no Diplomancers at my table.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7532977, member: 82779"] So, I do allow social skills to be used by PCs against PCs. However, there's an issue of subtlety to it. That quote illustrates where I have a problem with your approach. I wouldn't have described the successful check as the barbarian's instincts being to go along with it, or with him having a change of heart. I would have described the face man as making a persuasive argument for why they should do it (either a logical and well-reasoned argument, or an emotionally stirring argument, depending on how it was done by the face man). I'd then ask the player of the barbarian to keep this in mind when weighing what they choose to do, and what reasoning they may choose to not do what the face man suggested. Ultimately, it's the barbarian making the decision by weighing the argument against what he wanted to do (or not do). If the barbarian's reasons for not doing a thing outweighs the argument of the face man, despite a fabulous check by the face man, then so be it. I handle social skill use against NPCs the same way. You can't compel them to do what you want them to because of a good check. However, your check can influence the factors they use in making decisions. In other words, no Diplomancers at my table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills used by players on other players.
Top