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General Tabletop Discussion
*Dungeons & Dragons
Skills used by players on other players.
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<blockquote data-quote="clearstream" data-source="post: 7533006" data-attributes="member: 71699"><p>This admits the possibility of an argument that successful skill use is like magical compulsion.</p><p></p><p>Consider Dexterity (Stealth) skill use. PC Alice satisfies the requirements for a hide check and wants to hide from PC Barbie. She rolls 16 against Barbie's 13 passive Wisdom (Perception). According to the game mechanics, she is hidden. Barbie can't see her and doesn't know where she is. Clearly if that is admitted to be true, then it becomes harder to see why a similar Contest, Alice's Charisma (Persuasion) against Barbie's Wisdom (Insight) might not work?</p><p></p><p>One might prefer then to argue that magical compulsion means only spells. Say we don't mind a bit of PvP and Alice stabs Barbie with a poisoned dagger? Dealing enough damage to Barbie, who fails her save, to knock her to "dying". If those mechanics work between the characters - and there is no reason at all in the game mechanics to suppose they would not - and Alice knocked Barbie to "dying". Didn't she just change how Barbie acts, without casting a spell?</p><p></p><p>I think this line of reasoning ends up in a place where, for whatever reason, we need to make a special exception for "social skills". The OP called attention to that right off the bat. For some reason, we're fine with other skills and features operating as written between characters <em>even if</em> they aren't spells. Yet, when it comes to social skills, we want to put up a shield.</p><p></p><p>For me, the test of good roleplaying is your character acting as they, not you, would act. The Barbarian player would have added to the enjoyment of the group by taking and enhancing the narrative thread created by the Face player.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7533006, member: 71699"] This admits the possibility of an argument that successful skill use is like magical compulsion. Consider Dexterity (Stealth) skill use. PC Alice satisfies the requirements for a hide check and wants to hide from PC Barbie. She rolls 16 against Barbie's 13 passive Wisdom (Perception). According to the game mechanics, she is hidden. Barbie can't see her and doesn't know where she is. Clearly if that is admitted to be true, then it becomes harder to see why a similar Contest, Alice's Charisma (Persuasion) against Barbie's Wisdom (Insight) might not work? One might prefer then to argue that magical compulsion means only spells. Say we don't mind a bit of PvP and Alice stabs Barbie with a poisoned dagger? Dealing enough damage to Barbie, who fails her save, to knock her to "dying". If those mechanics work between the characters - and there is no reason at all in the game mechanics to suppose they would not - and Alice knocked Barbie to "dying". Didn't she just change how Barbie acts, without casting a spell? I think this line of reasoning ends up in a place where, for whatever reason, we need to make a special exception for "social skills". The OP called attention to that right off the bat. For some reason, we're fine with other skills and features operating as written between characters [I]even if[/I] they aren't spells. Yet, when it comes to social skills, we want to put up a shield. For me, the test of good roleplaying is your character acting as they, not you, would act. The Barbarian player would have added to the enjoyment of the group by taking and enhancing the narrative thread created by the Face player. [/QUOTE]
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