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*Dungeons & Dragons
Skills used by players on other players.
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<blockquote data-quote="Oofta" data-source="post: 7533037" data-attributes="member: 6801845"><p>As [MENTION=82779]MechaPilot[/MENTION] stated, social skills are not magic. Someone trying to persuade someone else does nothing to compel that person to do something, they just make a very persuasive argument.</p><p></p><p>Whether the PC or NPC agrees to follow along with the suggestion is up to the person running the character. In the OP's scenario, the charismatic character would likely have been able to order the barbarian around for the entire campaign, with the barbarian never making a decision for themselves. That would have sucked for the person playing the barbarian unless that's the character they wanted to play from the beginning.</p><p></p><p>Let's take a real world scenario. Assume I'm a young heterosexual unattached male (which admittedly hasn't been true for a while) and the most beautiful woman I've ever met approaches me and tells me we can have a night of passion. All I have to do is murder her boyfriend. I'll probably get away with it because there's no connection between the two of us. Would I do it? Of course not, no matter how persuasive she is. Would some guys do it? Of course, murders have happened for less. But the point is <em>I</em> am the one making that decision, there is virtually no level of persuasiveness that could convince me.</p><p></p><p>Even someone with limited mental capabilities should make their own decisions, unless they specifically told you at the start of the game that they would not.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7533037, member: 6801845"] As [MENTION=82779]MechaPilot[/MENTION] stated, social skills are not magic. Someone trying to persuade someone else does nothing to compel that person to do something, they just make a very persuasive argument. Whether the PC or NPC agrees to follow along with the suggestion is up to the person running the character. In the OP's scenario, the charismatic character would likely have been able to order the barbarian around for the entire campaign, with the barbarian never making a decision for themselves. That would have sucked for the person playing the barbarian unless that's the character they wanted to play from the beginning. Let's take a real world scenario. Assume I'm a young heterosexual unattached male (which admittedly hasn't been true for a while) and the most beautiful woman I've ever met approaches me and tells me we can have a night of passion. All I have to do is murder her boyfriend. I'll probably get away with it because there's no connection between the two of us. Would I do it? Of course not, no matter how persuasive she is. Would some guys do it? Of course, murders have happened for less. But the point is [I]I[/I] am the one making that decision, there is virtually no level of persuasiveness that could convince me. Even someone with limited mental capabilities should make their own decisions, unless they specifically told you at the start of the game that they would not. [/QUOTE]
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