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Skills used by players on other players.
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<blockquote data-quote="FrogReaver" data-source="post: 7533108" data-attributes="member: 6795602"><p>But there is uncertainty about hiding, about attacking, about swimming, about arm wresling, about grappling.</p><p></p><p>Once the Player of the Barbarian decides his PC already has his mind made up about a particular course of action then there is no uncertainty there. Let me pose this question to you. Suppose their is an NPC Barbarian loves his brother. Can the Bard use a simple persuasion check to persuade him to kill his brother? I think everyone here agrees that no check should even be asked for in that scenario. The outcome of that attempted persuasion is that it never works.</p><p></p><p>So then if that Barbarian is a PC who decides how much he loves his brother and if he will kill him? The player of course. Should a Bard be able to persuade him to kill his brother? Just like with the NPC version, if the player really loves his brother and would never kill him then he could never be persuaded of such. There should never be a check made if someone tries to persuade him of that.</p><p></p><p>So where does the decision power for whether a PC would ever do something or not? It comes from the player. Ultimately this means PC vs PC that some skills work and some skills don't. But you need to understand why that is. It's because players determine the amount of certainty or uncertainty in the things their PC's do.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7533108, member: 6795602"] But there is uncertainty about hiding, about attacking, about swimming, about arm wresling, about grappling. Once the Player of the Barbarian decides his PC already has his mind made up about a particular course of action then there is no uncertainty there. Let me pose this question to you. Suppose their is an NPC Barbarian loves his brother. Can the Bard use a simple persuasion check to persuade him to kill his brother? I think everyone here agrees that no check should even be asked for in that scenario. The outcome of that attempted persuasion is that it never works. So then if that Barbarian is a PC who decides how much he loves his brother and if he will kill him? The player of course. Should a Bard be able to persuade him to kill his brother? Just like with the NPC version, if the player really loves his brother and would never kill him then he could never be persuaded of such. There should never be a check made if someone tries to persuade him of that. So where does the decision power for whether a PC would ever do something or not? It comes from the player. Ultimately this means PC vs PC that some skills work and some skills don't. But you need to understand why that is. It's because players determine the amount of certainty or uncertainty in the things their PC's do. [/QUOTE]
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