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Skills used by players on other players.
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<blockquote data-quote="Guest 6801328" data-source="post: 7533178"><p>One question any DM might want to ask him/herself, when tempted to demand that a player behave a certain way, is <em>why</em>? Is it truly for reasons of fairness/symmetry? Or is it because we all have different aesthetic preferences, and we would like our story to unfold in the way we have envisioned?</p><p></p><p>I know I've been disappointed when I've imagined my world in a certain way and somebody decides to play a character that just doesn't fit with that aesthetic. Let's say I'm trying to run something with a gothic horror feel, for example, and one guy's idea of a good time is to show up as "The Count". Yes, from Sesame Street.</p><p></p><p>Sometimes you just have to roll with it. It's the players' game, too.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7533178"] One question any DM might want to ask him/herself, when tempted to demand that a player behave a certain way, is [I]why[/I]? Is it truly for reasons of fairness/symmetry? Or is it because we all have different aesthetic preferences, and we would like our story to unfold in the way we have envisioned? I know I've been disappointed when I've imagined my world in a certain way and somebody decides to play a character that just doesn't fit with that aesthetic. Let's say I'm trying to run something with a gothic horror feel, for example, and one guy's idea of a good time is to show up as "The Count". Yes, from Sesame Street. Sometimes you just have to roll with it. It's the players' game, too. [/QUOTE]
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