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Skills used by players on other players.
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<blockquote data-quote="Charlaquin" data-source="post: 7533237" data-attributes="member: 6779196"><p>Here’s what I do, for any PvP action whether physical, social, or otherwise:</p><p></p><p>The action is resolved, as per the conversation of the game: the player initiating the action describes what they want to accomplish, and how their character attempts to accomplish it, in which terms of the fiction. The DM determines the results of the action, potentially calling for a check to resolve uncertainty in the outcome, then narrates the results. Except I have the player of the targeted character act in the DM’s roll in this case. So, if Nico’s character attacks Adrian’s character, Adrian decides if the action has a chance of success, a chance of failure, a consequence for failure, and if so, what sort of check needs to be made, if any, to resolve that uncertainty, and narrates the results, same way I would of an NPC or monster was the target.</p><p></p><p>Shoutout to Isereth for giving me the idea.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7533237, member: 6779196"] Here’s what I do, for any PvP action whether physical, social, or otherwise: The action is resolved, as per the conversation of the game: the player initiating the action describes what they want to accomplish, and how their character attempts to accomplish it, in which terms of the fiction. The DM determines the results of the action, potentially calling for a check to resolve uncertainty in the outcome, then narrates the results. Except I have the player of the targeted character act in the DM’s roll in this case. So, if Nico’s character attacks Adrian’s character, Adrian decides if the action has a chance of success, a chance of failure, a consequence for failure, and if so, what sort of check needs to be made, if any, to resolve that uncertainty, and narrates the results, same way I would of an NPC or monster was the target. Shoutout to Isereth for giving me the idea. [/QUOTE]
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