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<blockquote data-quote="Ovinomancer" data-source="post: 7533804" data-attributes="member: 16814"><p>Again, this is a difference in degree not in kind -- every character has the ability to make an insight check. You've just added a bunch of enhancers to this and are trying to say it's a different example -- it's not.</p><p></p><p>Persuasion isn't a constraint on action, though. If you "persuade" someone, they are not prevented from doing anything at all. It's a fictionally different situation. This is a difference of kind which you're trying to present as a difference of degree.</p><p></p><p></p><p></p><p></p><p>Sorry, we're not going to be able to have a discussion where the persuasion skill is magical compulsion.</p><p></p><p>Secondly, if the player can continue to decide to do whatever they want, then what's the point of the discussion about persuasion? It has no impact. Unless you're really saying, as I think you are, that the freedom to decide what you want to do is constrained by having to agree with the persuader. So, in the OP case, the barbarian HAS to help the villagers, because that's what the persuasion says, but he's free to pick how he wants to help the villagers. Were I in that game, and forced to make that choice, then I'd choose that removing the burden of life is the best way to assist*. Further, I wouldn't say this out loud until I started killing so as to prevent the other characters from calling for insight rolls to tell if I were lying or what my true intentions are. I can game that system just as well, and you've open the door that I should, in fact, act in ways to subvert the ability to control my character.</p><p></p><p>*actually, I'd leave, because no gaming is better than bad gaming.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7533804, member: 16814"] Again, this is a difference in degree not in kind -- every character has the ability to make an insight check. You've just added a bunch of enhancers to this and are trying to say it's a different example -- it's not. Persuasion isn't a constraint on action, though. If you "persuade" someone, they are not prevented from doing anything at all. It's a fictionally different situation. This is a difference of kind which you're trying to present as a difference of degree. Sorry, we're not going to be able to have a discussion where the persuasion skill is magical compulsion. Secondly, if the player can continue to decide to do whatever they want, then what's the point of the discussion about persuasion? It has no impact. Unless you're really saying, as I think you are, that the freedom to decide what you want to do is constrained by having to agree with the persuader. So, in the OP case, the barbarian HAS to help the villagers, because that's what the persuasion says, but he's free to pick how he wants to help the villagers. Were I in that game, and forced to make that choice, then I'd choose that removing the burden of life is the best way to assist*. Further, I wouldn't say this out loud until I started killing so as to prevent the other characters from calling for insight rolls to tell if I were lying or what my true intentions are. I can game that system just as well, and you've open the door that I should, in fact, act in ways to subvert the ability to control my character. *actually, I'd leave, because no gaming is better than bad gaming. [/QUOTE]
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