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Skills used by players on other players.
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<blockquote data-quote="iserith" data-source="post: 7534107" data-attributes="member: 97077"><p>He <em>is</em> subject to the negatives though. If he has a low Intelligence, he will on average do poorly on Intelligence ability checks (such as when determining if he can recall lore or make a deduction) and Intelligence saving throws. If he has a low Wisdom, he'll perform badly on average on a number of tasks including Insight, Perception, and Survival, when asked to make a roll to resolve those actions. Plus he'll be worse at Wisdom saving throws than others with higher Wisdom and/or proficiency and that's a pretty common save to make in my experience.</p><p></p><p></p><p></p><p>That's on the DM to create situations that involve tasks that may call for Intelligence and Wisdom ability checks and effects that require Int or Wis saving throws. One doesn't need to go down the rocky road of having players make checks to see if their characters can influence another player's character.</p><p></p><p></p><p></p><p>The only thing this tells me is that the player, whenever possible, is having his character perform tasks at which the character has a better chance of success than other tasks. That seems like a perfectly reasonable thing to do in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 7534107, member: 97077"] He [I]is[/I] subject to the negatives though. If he has a low Intelligence, he will on average do poorly on Intelligence ability checks (such as when determining if he can recall lore or make a deduction) and Intelligence saving throws. If he has a low Wisdom, he'll perform badly on average on a number of tasks including Insight, Perception, and Survival, when asked to make a roll to resolve those actions. Plus he'll be worse at Wisdom saving throws than others with higher Wisdom and/or proficiency and that's a pretty common save to make in my experience. That's on the DM to create situations that involve tasks that may call for Intelligence and Wisdom ability checks and effects that require Int or Wis saving throws. One doesn't need to go down the rocky road of having players make checks to see if their characters can influence another player's character. The only thing this tells me is that the player, whenever possible, is having his character perform tasks at which the character has a better chance of success than other tasks. That seems like a perfectly reasonable thing to do in my view. [/QUOTE]
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