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Skills used by players on other players.
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<blockquote data-quote="Sacrosanct" data-source="post: 7534155" data-attributes="member: 15700"><p>Your position was that a player decides how their PC acts and thinks independent of stats. That is not following the rules because it is ignoring and overriding the rules. specifically stat values and the rules around resolution (like saving throws and ability checks). A PC with an INT of 6 is going to think differently than a character with an INT of 18. Those values are important because they guide us as players in how to role play the PC. Choosing to arbitrarily ignore those and play your PC however you want is not wrong (see the above post re: having fun), but it does in fact ignore the rules.</p><p></p><p></p><p></p><p>Yes there are, by the very definition of what those stats mean, and what the values of those stats represent. I mean, "charisma" has a definition. And the value of that attribute means something, and tells you how your character comes off to others. That's literally a rule/guideline telling you as a player how to act. What there are no rules for, is a rule that states "ability checks and saving throws no longer apply if it's another PC initiation the challenge." If I missed it, feel free to point out where it says that in the books. Those skill checks are there for a reason. If players always got to choose how they thought and acted, then why are there even certain skill checks to begin with?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7534155, member: 15700"] Your position was that a player decides how their PC acts and thinks independent of stats. That is not following the rules because it is ignoring and overriding the rules. specifically stat values and the rules around resolution (like saving throws and ability checks). A PC with an INT of 6 is going to think differently than a character with an INT of 18. Those values are important because they guide us as players in how to role play the PC. Choosing to arbitrarily ignore those and play your PC however you want is not wrong (see the above post re: having fun), but it does in fact ignore the rules. Yes there are, by the very definition of what those stats mean, and what the values of those stats represent. I mean, "charisma" has a definition. And the value of that attribute means something, and tells you how your character comes off to others. That's literally a rule/guideline telling you as a player how to act. What there are no rules for, is a rule that states "ability checks and saving throws no longer apply if it's another PC initiation the challenge." If I missed it, feel free to point out where it says that in the books. Those skill checks are there for a reason. If players always got to choose how they thought and acted, then why are there even certain skill checks to begin with? [/QUOTE]
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