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<blockquote data-quote="robus" data-source="post: 7534719" data-attributes="member: 6801558"><p>The big issue in this approach IMHO is that it opens the player up to judgement by the others at the table. If you don't perform that Int 6 stat satisfactorily then you can be accusing of poor roleplaying. Depending on the dynamics at the table things could get quite ugly (we've certainly seen some reports of people getting very upset at players inability, or unwillingness, to roleplay to their stats).</p><p></p><p>Why open that door? All a character sheet does is provide some broad strokes about the character and some stats that help resolve uncertainty in a standardized way in the gameworld. The guts of the character reside in the players head. The character is nothing without the unique personality of the player animating it. Let people play how they want and let their imaginations take their character where it does.</p><p></p><p>As Frankie used to say: Relax</p></blockquote><p></p>
[QUOTE="robus, post: 7534719, member: 6801558"] The big issue in this approach IMHO is that it opens the player up to judgement by the others at the table. If you don't perform that Int 6 stat satisfactorily then you can be accusing of poor roleplaying. Depending on the dynamics at the table things could get quite ugly (we've certainly seen some reports of people getting very upset at players inability, or unwillingness, to roleplay to their stats). Why open that door? All a character sheet does is provide some broad strokes about the character and some stats that help resolve uncertainty in a standardized way in the gameworld. The guts of the character reside in the players head. The character is nothing without the unique personality of the player animating it. Let people play how they want and let their imaginations take their character where it does. As Frankie used to say: Relax [/QUOTE]
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