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<blockquote data-quote="iserith" data-source="post: 7534745" data-attributes="member: 97077"><p>In D&D 5e, a character's faults are largely defined by his or her personal characteristics though which are a far better marker in my experience than "whatever an 8 means." The rules give only cursory advice that amounts to "it could mean this or it could mean that..." and "a score of 10 or 11 is the normal human average." A personality trait, ideal, bond, or flaw is <em>specific</em> and also tied to an incentive to portray the character in the fashion described (assuming the group uses Inspiration). One of the characters in my regular campaign has a flaw of "I am very literal and dumber than a box of rocks." So at least one time per session, he demonstrates that (and boy does he) and earns Inspiration. I don't even know what his Intelligence is and wouldn't care if it's a 20.</p><p></p><p>I wonder how many people who buy into ability scores meaning something important with regard to the character's portrayal also use personal characteristics and Inspiration. My gut says they don't, by and large, but that is a total guess based only on the vibe I get from this and similar discussions over the past few years. If that's true, then we have a group of people who have the same goal as many of us, but whose chosen solution doesn't appear to be very effective.</p><p></p><p></p><p></p><p>I know that in my games, if the players are portraying a disagreement, it's done for color. The players know that they will settle on the first idea that was proffered (with subsequent additions) anyway, so any in-fighting is just for funsies and is resolved in a minute or so. And even that is rare because we got 4 hours to play and sh-stuff to do. Ain't got time for throwing dice at each other when there are worlds to save and glory to be had!</p></blockquote><p></p>
[QUOTE="iserith, post: 7534745, member: 97077"] In D&D 5e, a character's faults are largely defined by his or her personal characteristics though which are a far better marker in my experience than "whatever an 8 means." The rules give only cursory advice that amounts to "it could mean this or it could mean that..." and "a score of 10 or 11 is the normal human average." A personality trait, ideal, bond, or flaw is [I]specific[/I] and also tied to an incentive to portray the character in the fashion described (assuming the group uses Inspiration). One of the characters in my regular campaign has a flaw of "I am very literal and dumber than a box of rocks." So at least one time per session, he demonstrates that (and boy does he) and earns Inspiration. I don't even know what his Intelligence is and wouldn't care if it's a 20. I wonder how many people who buy into ability scores meaning something important with regard to the character's portrayal also use personal characteristics and Inspiration. My gut says they don't, by and large, but that is a total guess based only on the vibe I get from this and similar discussions over the past few years. If that's true, then we have a group of people who have the same goal as many of us, but whose chosen solution doesn't appear to be very effective. I know that in my games, if the players are portraying a disagreement, it's done for color. The players know that they will settle on the first idea that was proffered (with subsequent additions) anyway, so any in-fighting is just for funsies and is resolved in a minute or so. And even that is rare because we got 4 hours to play and sh-stuff to do. Ain't got time for throwing dice at each other when there are worlds to save and glory to be had! [/QUOTE]
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