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<blockquote data-quote="Ratskinner" data-source="post: 7534820" data-attributes="member: 6688937"><p>That's an interesting question. I can tell you that it varies quite a bit. (I mean, back in the day you didn't have much to go on.) Overall, what you're describing here is why is prefer Fate to D&D. Fate mechanizes and makes it clear what you're signing onto when you choose your aspects. Most of the older players I know roundly ignore the background characteristics. (Heck, our current DM doesn't even use Inspiration at all.) Which isn't to say that they don't like some depth of character, they just seem to prefer it come from in-play incidents.</p><p></p><p></p><p></p><p>Different groups. Most of the members of my group have been playing together for years. Just a couple years ago, two of them came to blows (in game) over the direction the party would take. We were playing an earlier edition, so no direct social mechanics could be accessed.</p><p></p><p>...of course, this group is also a group that let loose a ghoul-pocalypse because they couldn't be bothered to clean up after a battle. We also tend to use arson as our primary "heroic" method of fighting at low levels.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7534820, member: 6688937"] That's an interesting question. I can tell you that it varies quite a bit. (I mean, back in the day you didn't have much to go on.) Overall, what you're describing here is why is prefer Fate to D&D. Fate mechanizes and makes it clear what you're signing onto when you choose your aspects. Most of the older players I know roundly ignore the background characteristics. (Heck, our current DM doesn't even use Inspiration at all.) Which isn't to say that they don't like some depth of character, they just seem to prefer it come from in-play incidents. Different groups. Most of the members of my group have been playing together for years. Just a couple years ago, two of them came to blows (in game) over the direction the party would take. We were playing an earlier edition, so no direct social mechanics could be accessed. ...of course, this group is also a group that let loose a ghoul-pocalypse because they couldn't be bothered to clean up after a battle. We also tend to use arson as our primary "heroic" method of fighting at low levels. [/QUOTE]
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