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Skills used by players on other players.
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<blockquote data-quote="lluewhyn" data-source="post: 7535160" data-attributes="member: 6887379"><p>Pretty much my first thought. I don't think I've seen anything in the rulebooks or official modules that refers to the DM having NPCs use social skills on PCs other than perhaps Deception (so a player can use Insight), and an NPC succeeding in that case only means that the PC can't tell if the NPC is being deceptive or not. </p><p></p><p>I think that having the PCs get to the villain's lair and having that villain tell them that "No, he's really a good guy, the PCs have no reason to oppose him, and they should actually give up all of their treasure to him" followed by telling the players that the villain successfully rolled a 34 on his Persuasion and therefore the PCs MUST do as the villain so reasonably suggested is a good way to never DM for those players again. Most players do NOT like the in game skills used on their characters to tell them what to do.</p><p></p><p>Heck, I'm not a fan of the social skills most of the time anyway, except for minor encounters where the DM really doesn't want to get into the NPC's head to figure out how they would respond and simply lets a roll determine the result.</p></blockquote><p></p>
[QUOTE="lluewhyn, post: 7535160, member: 6887379"] Pretty much my first thought. I don't think I've seen anything in the rulebooks or official modules that refers to the DM having NPCs use social skills on PCs other than perhaps Deception (so a player can use Insight), and an NPC succeeding in that case only means that the PC can't tell if the NPC is being deceptive or not. I think that having the PCs get to the villain's lair and having that villain tell them that "No, he's really a good guy, the PCs have no reason to oppose him, and they should actually give up all of their treasure to him" followed by telling the players that the villain successfully rolled a 34 on his Persuasion and therefore the PCs MUST do as the villain so reasonably suggested is a good way to never DM for those players again. Most players do NOT like the in game skills used on their characters to tell them what to do. Heck, I'm not a fan of the social skills most of the time anyway, except for minor encounters where the DM really doesn't want to get into the NPC's head to figure out how they would respond and simply lets a roll determine the result. [/QUOTE]
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