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<blockquote data-quote="Ratskinner" data-source="post: 7535438" data-attributes="member: 6688937"><p>hmmm....I think I play it differently than you think. I do not dictate the players actions, however I <em>will</em> tell them what they might believe/perceive about a situation. So, for example, if the Barbarian gets convinced (via <em>Persuasion</em>) that helping the villagers should be their priority...that's what I tell the player. "He's convinced you that the village must be defended first." How, they want to respond to that is up to them. The persuading player doesn't get to dictate actions to the persuaded character. This is, to me, no different than (possibly false) sensory information for a player, or conveying world-information about the character's religion etc.</p><p></p><p>And I have seen different reactions to such situations. The persuaded character can still be mad/resentful about it. They might throw it back at the persuader: "Fine! You're in charge and this is on your head. What's the plan, genius?" Alternatively, they might begrudgingly accept the persuasion and take charge themselves: "You're right about the village, but I don't wanna get killed, so here's how we're doing it...."</p><p></p><p>All that being said, I <em>do</em> think D&D's way of handling social interactions is rather clunky.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7535438, member: 6688937"] hmmm....I think I play it differently than you think. I do not dictate the players actions, however I [I]will[/I] tell them what they might believe/perceive about a situation. So, for example, if the Barbarian gets convinced (via [I]Persuasion[/I]) that helping the villagers should be their priority...that's what I tell the player. "He's convinced you that the village must be defended first." How, they want to respond to that is up to them. The persuading player doesn't get to dictate actions to the persuaded character. This is, to me, no different than (possibly false) sensory information for a player, or conveying world-information about the character's religion etc. And I have seen different reactions to such situations. The persuaded character can still be mad/resentful about it. They might throw it back at the persuader: "Fine! You're in charge and this is on your head. What's the plan, genius?" Alternatively, they might begrudgingly accept the persuasion and take charge themselves: "You're right about the village, but I don't wanna get killed, so here's how we're doing it...." All that being said, I [I]do[/I] think D&D's way of handling social interactions is rather clunky. [/QUOTE]
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