Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills used by players on other players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7535586" data-attributes="member: 6919838"><p>I agree on the negative reaction to a GM telling players how their characters think or (emotionally) feel. Barring certain defined conditions and causes, it's pretty not done in my games.</p><p></p><p>I dont however carry this to the extreme some do of letting that cross over into what I consider the area of description and perception and just simple common language use for ease of play.</p><p></p><p>For example, if one of my PCs succeeds at noticing another character's deception, we dont tip-toe, verbal ballet on eggshells around the bush with painstaking descriptions of which nervous ticks, looks left not right, pauses too long at... etc , we just say "he seems to be lying" and add in details that matter and add distinctiveness and interest. </p><p>Everyone in my group knows that is no more mind-conttol, stolen player agency than saying "it's a foul odor" is saying "you have to have your character dislike that smell and act like it or I will get fussy over your crappy tole playing."</p><p></p><p>It's just descriptive shorthand. After all, you can like and even trust someone you know to be not being honest, as you see fit.</p><p></p><p>I even allow the player to choose to take disad on the insight check if they feel appropriate.</p><p></p><p>Basically, I tend to treat the described results of what are the described cases where insight might be an appropriate proficiency as perception (general term) of clues, not some self-mind-control landmine of linguistics.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7535586, member: 6919838"] I agree on the negative reaction to a GM telling players how their characters think or (emotionally) feel. Barring certain defined conditions and causes, it's pretty not done in my games. I dont however carry this to the extreme some do of letting that cross over into what I consider the area of description and perception and just simple common language use for ease of play. For example, if one of my PCs succeeds at noticing another character's deception, we dont tip-toe, verbal ballet on eggshells around the bush with painstaking descriptions of which nervous ticks, looks left not right, pauses too long at... etc , we just say "he seems to be lying" and add in details that matter and add distinctiveness and interest. Everyone in my group knows that is no more mind-conttol, stolen player agency than saying "it's a foul odor" is saying "you have to have your character dislike that smell and act like it or I will get fussy over your crappy tole playing." It's just descriptive shorthand. After all, you can like and even trust someone you know to be not being honest, as you see fit. I even allow the player to choose to take disad on the insight check if they feel appropriate. Basically, I tend to treat the described results of what are the described cases where insight might be an appropriate proficiency as perception (general term) of clues, not some self-mind-control landmine of linguistics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills used by players on other players.
Top