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<blockquote data-quote="Guest 6801328" data-source="post: 7535818"><p>What was the uncertain outcome for which you rolled the guard's Intimidate check? </p><p></p><p>If your answer is, "Whether or not the player was intimidated" why not just <em>ask the player</em> if they are intimidated? Or, better yet, don't ask. Let them behave according to whether or not they think the guard is a credible threat.</p><p></p><p>If they are first level and the guard was an Ogre, the player will probably be intimidated.</p><p></p><p>If they are 10th level and the guard was an Orc, the player will probably not be intimidated.</p><p></p><p>And if it's ambiguous, and the player doesn't know what the guard might have to back up his threats, they will have to decided whether or not they are intimidated.</p><p></p><p>What does dice rolling and then saying, "You are intimidated" add to anything? If they are not, in fact, intimidated by the guard, what does it add to the game to have them describe actions for their character as if they were?</p><p></p><p>TL;DR: if you want your players to be intimidated by the guards, use intimidating guards.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7535818"] What was the uncertain outcome for which you rolled the guard's Intimidate check? If your answer is, "Whether or not the player was intimidated" why not just [I]ask the player[/I] if they are intimidated? Or, better yet, don't ask. Let them behave according to whether or not they think the guard is a credible threat. If they are first level and the guard was an Ogre, the player will probably be intimidated. If they are 10th level and the guard was an Orc, the player will probably not be intimidated. And if it's ambiguous, and the player doesn't know what the guard might have to back up his threats, they will have to decided whether or not they are intimidated. What does dice rolling and then saying, "You are intimidated" add to anything? If they are not, in fact, intimidated by the guard, what does it add to the game to have them describe actions for their character as if they were? TL;DR: if you want your players to be intimidated by the guards, use intimidating guards. [/QUOTE]
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