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Skills using different ability scores
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<blockquote data-quote="5ekyu" data-source="post: 7551240" data-attributes="member: 6919838"><p>Con intimidate - state at him while slowly stabbing point of dagger into my leg, drawing blood, saying nothing... yup.</p><p></p><p>DeX intimidate - put three darts in bullseye then work fourth dart between fingers as we chat. Yep</p><p></p><p>As for SAD - nope. Remember it cuts both ways, the ability score used depends on the task and so if a climbing check is of the type that needs dex not strength they dont get to choose strength. Just as the characters can choose at times an approach that drives toward their strengths by the nature of the beast, so can the nature of the beast drive to the other stats.</p><p></p><p>In my experience its locking ability score to skill (instead of a mix/match by approach and need) that makes SAD more viable not less. Having played many games with "ability and skill" with many that married them in pairs and many that let them be independent - you get a ton more SAD and dump stats in the "paired" because they are more predictable as to what you need. </p><p></p><p>If 5e had divorced ability scores and skills in a sort of ability-verb & skill-noun (or maybe adverb and verb is more accurate) style presentation, you would see a lot less SAD imo.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7551240, member: 6919838"] Con intimidate - state at him while slowly stabbing point of dagger into my leg, drawing blood, saying nothing... yup. DeX intimidate - put three darts in bullseye then work fourth dart between fingers as we chat. Yep As for SAD - nope. Remember it cuts both ways, the ability score used depends on the task and so if a climbing check is of the type that needs dex not strength they dont get to choose strength. Just as the characters can choose at times an approach that drives toward their strengths by the nature of the beast, so can the nature of the beast drive to the other stats. In my experience its locking ability score to skill (instead of a mix/match by approach and need) that makes SAD more viable not less. Having played many games with "ability and skill" with many that married them in pairs and many that let them be independent - you get a ton more SAD and dump stats in the "paired" because they are more predictable as to what you need. If 5e had divorced ability scores and skills in a sort of ability-verb & skill-noun (or maybe adverb and verb is more accurate) style presentation, you would see a lot less SAD imo. [/QUOTE]
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