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<blockquote data-quote="Stormonu" data-source="post: 9276575" data-attributes="member: 52734"><p>I'm torn on making saves into skills due to the wording of certain spells and abilities, but the idea of using the like of Endurance in place of Con saves and Acrobatics instead of Dex saves does appeal. Will modify non-proficient that negative modifiers apply.</p><p></p><p>The class lists are looking like this so far:</p><p></p><p>BARBARIAN</p><p><strong>Skills:</strong> Martial Combat. Choose three from Animal Handling, Armor, Athletics, Endurance, Intimidation, Nature, Perception, Ranged Combat and Survival</p><p></p><p>BARD</p><p><strong>Skills:</strong> Choose any five</p><p></p><p>BATTLEMAGE (sort of a swordmage/gish)</p><p><strong>Skills:</strong> Arcane Spellcasting, and your choice of Melee Combat or Ranged Combat. Choose three from Animal Handling, Arcana, Armor, Acrobatics, Athletics, Insight, Investigation, Intimidation, Lore, Melee Combat, Ranged Combat and Persuasion.</p><p></p><p>CLERIC</p><p><strong>Skills:</strong> Divine Spellcasting. Choose four from Armor, Insight, Lore, Medicine, Melee Combat, Persuasion, Ranged Combat, and Religion</p><p></p><p>DRUID</p><p><strong>Skills: </strong>Divine Spellcasting. Choose three from Arcana, Armor, Animal Handling, Insight, Medicine, Melee Combat, Lore, Nature, Perception, Ranged Combat, Religion, and Survival</p><p></p><p>FIGHTER</p><p><strong>Skills:</strong> Armor, Melee Combat, Ranged Combat. Choose three skills from Acrobatics, Animal Handling, Athletics, Endurance, Insight, Intimidation, Lore, Perception, and Survival.</p><p></p><p>MONK</p><p><strong>Skills:</strong> Melee Combat skill. Choose three from Acrobatics, Armor, Athletics, Endurance, Insight, Lore, Ranged Combat, Religion, and Stealth</p><p></p><p>PALADIN</p><p><strong>Skills: </strong>Armor and Melee Combat. Choose three from Athletics, Insight, Intimidation, Lore, Medicine, Persuasion, Ranged Combat and Religion</p><p></p><p>PSION</p><p><strong>Skills:</strong> Choose four from Armor, Endurance, lnsight, Investigation, Lore, Medicine, Mentalism, Ranged Combat and Religion</p><p></p><p>RANGER</p><p><strong>Skills:</strong> Melee Combat and Ranged Combat. Choose four from Animal Handling, Armor, Athletics, Insight, Investigation, Lore, Nature, Perception, Stealth, and Survival</p><p></p><p>ROGUE</p><p><strong>Skills:</strong> Choose any six</p><p></p><p>SORCERER</p><p><strong>Skills:</strong> Arcane Spellcasting. Choose two from Arcana, Armor, Deception, Endurance, Insight, Intimidation, Lore, Melee Combat, Persuasion, Ranged Combat, and Religion</p><p>(Note: Gets Innate Caster feat, which allows them to use Charisma instead of Intelligence when casting spells)</p><p></p><p>WARLOCK</p><p><strong>Skills: </strong>Arcane Spellcasting. Choose two skills from Arcana, Armor, Deception, History, Intimidation, Investigation, Lore, Melee Combat, Nature, Ranged Combat and Religion</p><p></p><p>WIZARD</p><p><strong>Skills: </strong>Arcane Casting. Choose three from Arcana, Insight, Investigation, Lore, Medicine, and Religion</p><p>(Note: Subclass gives them Expertise in the school of magic for Arcane Casting)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9276575, member: 52734"] I'm torn on making saves into skills due to the wording of certain spells and abilities, but the idea of using the like of Endurance in place of Con saves and Acrobatics instead of Dex saves does appeal. Will modify non-proficient that negative modifiers apply. The class lists are looking like this so far: BARBARIAN [B]Skills:[/B] Martial Combat. Choose three from Animal Handling, Armor, Athletics, Endurance, Intimidation, Nature, Perception, Ranged Combat and Survival BARD [B]Skills:[/B] Choose any five BATTLEMAGE (sort of a swordmage/gish) [B]Skills:[/B] Arcane Spellcasting, and your choice of Melee Combat or Ranged Combat. Choose three from Animal Handling, Arcana, Armor, Acrobatics, Athletics, Insight, Investigation, Intimidation, Lore, Melee Combat, Ranged Combat and Persuasion. CLERIC [B]Skills:[/B] Divine Spellcasting. Choose four from Armor, Insight, Lore, Medicine, Melee Combat, Persuasion, Ranged Combat, and Religion DRUID [B]Skills: [/B]Divine Spellcasting. Choose three from Arcana, Armor, Animal Handling, Insight, Medicine, Melee Combat, Lore, Nature, Perception, Ranged Combat, Religion, and Survival FIGHTER [B]Skills:[/B] Armor, Melee Combat, Ranged Combat. Choose three skills from Acrobatics, Animal Handling, Athletics, Endurance, Insight, Intimidation, Lore, Perception, and Survival. MONK [B]Skills:[/B] Melee Combat skill. Choose three from Acrobatics, Armor, Athletics, Endurance, Insight, Lore, Ranged Combat, Religion, and Stealth PALADIN [B]Skills: [/B]Armor and Melee Combat. Choose three from Athletics, Insight, Intimidation, Lore, Medicine, Persuasion, Ranged Combat and Religion PSION [B]Skills:[/B] Choose four from Armor, Endurance, lnsight, Investigation, Lore, Medicine, Mentalism, Ranged Combat and Religion RANGER [B]Skills:[/B] Melee Combat and Ranged Combat. Choose four from Animal Handling, Armor, Athletics, Insight, Investigation, Lore, Nature, Perception, Stealth, and Survival ROGUE [B]Skills:[/B] Choose any six SORCERER [B]Skills:[/B] Arcane Spellcasting. Choose two from Arcana, Armor, Deception, Endurance, Insight, Intimidation, Lore, Melee Combat, Persuasion, Ranged Combat, and Religion (Note: Gets Innate Caster feat, which allows them to use Charisma instead of Intelligence when casting spells) WARLOCK [B]Skills: [/B]Arcane Spellcasting. Choose two skills from Arcana, Armor, Deception, History, Intimidation, Investigation, Lore, Melee Combat, Nature, Ranged Combat and Religion WIZARD [B]Skills: [/B]Arcane Casting. Choose three from Arcana, Insight, Investigation, Lore, Medicine, and Religion (Note: Subclass gives them Expertise in the school of magic for Arcane Casting) [/QUOTE]
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