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General Tabletop Discussion
*Pathfinder & Starfinder
Skills - what is your preference
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<blockquote data-quote="Teataine" data-source="post: 5798994" data-attributes="member: 6678036"><p>More bothered that a character could get better at basketweaving or knowing about religion by killing monsters?</p><p></p><p>No, I'm not in the least bothered, it's exactly how I think skills in D&D should work. In fact, it's not dissimilar to how Non Weapon Proficiencies worked. If they end up changing the skill system to something else, then I'll probably opt not to use the skill module at all.</p><p></p><p>Also, I think you could turn your example around. A non-intelligent character can learn about monsters by picking up the Knowledge: Monsters (or whatever) skill chunks. He's still stupid, but he knows about monsters, from experience. Think of it this way: If a stupid character tries to learn about monsters (+2 skill or whatever), he'll know more about monsters than an equally stupid but uneducated character. But if an intelligent character learns about monsters, then he learns more, and more efficiently, remembering more, having a higher total.</p><p></p><p>"A wizard that spends all his days in the tower" just doesn't happen. PCs are adventurers, they don't live in towers doing nothing at all. Either way an intelligent wizard is someone who reads a lot, studies, is quick at learning and observing. He knows stuff. That's why he has a high intelligence. </p><p></p><p>You can't have a lot of effective muscle mass if you don't exercise. So a high strength score (effectiveness) implies that those muscles get some working. Same for intelligence. A high stat implies use.</p></blockquote><p></p>
[QUOTE="Teataine, post: 5798994, member: 6678036"] More bothered that a character could get better at basketweaving or knowing about religion by killing monsters? No, I'm not in the least bothered, it's exactly how I think skills in D&D should work. In fact, it's not dissimilar to how Non Weapon Proficiencies worked. If they end up changing the skill system to something else, then I'll probably opt not to use the skill module at all. Also, I think you could turn your example around. A non-intelligent character can learn about monsters by picking up the Knowledge: Monsters (or whatever) skill chunks. He's still stupid, but he knows about monsters, from experience. Think of it this way: If a stupid character tries to learn about monsters (+2 skill or whatever), he'll know more about monsters than an equally stupid but uneducated character. But if an intelligent character learns about monsters, then he learns more, and more efficiently, remembering more, having a higher total. "A wizard that spends all his days in the tower" just doesn't happen. PCs are adventurers, they don't live in towers doing nothing at all. Either way an intelligent wizard is someone who reads a lot, studies, is quick at learning and observing. He knows stuff. That's why he has a high intelligence. You can't have a lot of effective muscle mass if you don't exercise. So a high strength score (effectiveness) implies that those muscles get some working. Same for intelligence. A high stat implies use. [/QUOTE]
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