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Skills with Special Mechanics - Social, Lore, Perception
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<blockquote data-quote="GMMichael" data-source="post: 9404075" data-attributes="member: 6685730"><p>I can't get behind the idea of having multiple subsystems for these activities. That's a D&D 3rd ed. finer point: adding some uniformity to the rules. But then 3e fills all that cleaned up rules-space with new rules and new books.</p><p></p><p>My system is one step simpler than 3e's treatment. I unified the rules (the Contest), but didn't go on to add tables or subsystems afterward:</p><p></p><p>PC: What do I know about trolls?</p><p>GM: Good question. They're big, green, and mean.</p><p>PC: No, I mean, are they vulnerable to fire?</p><p>GM: Roll a Mental contest.</p><p>PC: 17, and I added my Lore skill.</p><p>GM: That's a Pro, so you've heard that they are, but you think it's just a rumor.</p><p></p><p>PC: OH, no. Are those the headhunters ahead?</p><p>GM: Yes, and they're hefting their axes as they approach you. </p><p>PC: So they're hostile? Can I soften their spirits a bit with some song and dance?</p><p>GM: Ever the bard, Yngwie. Sure, roll a metaphysical contest. Since there are four of them, your difficulty is Arduous.</p><p>PC: It's 13. We're in trouble.</p><p>GM: Yes, that's a Con. What went wrong?</p><p>PC: How about . . . the song I started reminded them of their favorite war chant?</p><p>GM: Sounds good. They get oddly evil grins as you almost start their own war chant for them. So they'll get a morale boost for a bit, and you get a free hero point.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9404075, member: 6685730"] I can't get behind the idea of having multiple subsystems for these activities. That's a D&D 3rd ed. finer point: adding some uniformity to the rules. But then 3e fills all that cleaned up rules-space with new rules and new books. My system is one step simpler than 3e's treatment. I unified the rules (the Contest), but didn't go on to add tables or subsystems afterward: PC: What do I know about trolls? GM: Good question. They're big, green, and mean. PC: No, I mean, are they vulnerable to fire? GM: Roll a Mental contest. PC: 17, and I added my Lore skill. GM: That's a Pro, so you've heard that they are, but you think it's just a rumor. PC: OH, no. Are those the headhunters ahead? GM: Yes, and they're hefting their axes as they approach you. PC: So they're hostile? Can I soften their spirits a bit with some song and dance? GM: Ever the bard, Yngwie. Sure, roll a metaphysical contest. Since there are four of them, your difficulty is Arduous. PC: It's 13. We're in trouble. GM: Yes, that's a Con. What went wrong? PC: How about . . . the song I started reminded them of their favorite war chant? GM: Sounds good. They get oddly evil grins as you almost start their own war chant for them. So they'll get a morale boost for a bit, and you get a free hero point. [/QUOTE]
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