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<blockquote data-quote="John Quixote" data-source="post: 5912111" data-attributes="member: 694"><p>RE: auto-success, not necessarily. I might very well be proven wrong next week, but I strongly suspect the following:</p><p></p><p>- Assuming that 5e retains the same ability modifier table as other d20 system games, and skill training initially grants at most a +2 bonus, that means that a starting character will hardly ever have a bonus much higher than +6 or +7 in a skill. Depending on how attributes rise and further skill training stacks (and how magic items work), it's entirely possible that skill checks will top out in the +10 to +15 range (which is great, because I don't ever want to play a game where you can have a bonus of +20 or higher on a d20 roll).</p><p></p><p>- Carrying on with this idea of "flatter math", DCs for checks will probably be standard, as they were supposed to be in principle in 3rd edition (but had to be inflated dramatically in practice, to account for the ease of acquiring a +30 bonus in random skill X). Something like DC 10 easy, DC 15 moderate, DC 20 difficult, DC 25 epic.</p><p></p><p>- If this is the case, it's trivially easy to allow auto-success when the key ability score itself (modifiers and skill bonuses aside) actually surpasses the DC of the task involved. Rolling a STR check to bash down a DC 15 door? If you have STR 18, never mind rolling 1d20+4, your STR is just plain high enough to do it. And then you'll never see the problem where your STR 18 fighter somehow failed to bash down the door, only to have the STR 13 cleric give it a shot and succeed on a fluke.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 5912111, member: 694"] RE: auto-success, not necessarily. I might very well be proven wrong next week, but I strongly suspect the following: - Assuming that 5e retains the same ability modifier table as other d20 system games, and skill training initially grants at most a +2 bonus, that means that a starting character will hardly ever have a bonus much higher than +6 or +7 in a skill. Depending on how attributes rise and further skill training stacks (and how magic items work), it's entirely possible that skill checks will top out in the +10 to +15 range (which is great, because I don't ever want to play a game where you can have a bonus of +20 or higher on a d20 roll). - Carrying on with this idea of "flatter math", DCs for checks will probably be standard, as they were supposed to be in principle in 3rd edition (but had to be inflated dramatically in practice, to account for the ease of acquiring a +30 bonus in random skill X). Something like DC 10 easy, DC 15 moderate, DC 20 difficult, DC 25 epic. - If this is the case, it's trivially easy to allow auto-success when the key ability score itself (modifiers and skill bonuses aside) actually surpasses the DC of the task involved. Rolling a STR check to bash down a DC 15 door? If you have STR 18, never mind rolling 1d20+4, your STR is just plain high enough to do it. And then you'll never see the problem where your STR 18 fighter somehow failed to bash down the door, only to have the STR 13 cleric give it a shot and succeed on a fluke. [/QUOTE]
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