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Skills... WoTC Blog Post
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<blockquote data-quote="Mengu" data-source="post: 5912136" data-attributes="member: 65726"><p>This is stuff we do every day in every edition. You're czar, you have a palace and servants. You are an alchemist, you own a potion shop, and have an assistant. You are a pterodactyl trainer, you have a pterodactyl farm. Work out the details with your DM.</p><p></p><p>No edition of D&D (or any other RPG) has told me I can't tell my DM what my character is attempting, and have him figure out how to resolve it. I disagree with the author on "limiting" character sheets. Do I comb through my character sheet every now and then to come up with ideas? Sure, but it's a tool not a straight jacket.</p><p></p><p>I'm sorry but just because someone is dexterous doesn't mean they can dance well. Just because someone is smart, doesn't mean they know calculus. Training accounts for a heck of a lot more than natural talent (or a +2). I know it's abstract, and I'm not a simulationist, but my noble czar wizard is going to be better at the court dances than the street urchin rogue kid who is more dexterous, and the templar paladin who is more charismatic.</p><p></p><p>I much prefer the 3e method of skills (not to mention a zillion other rpg's that use skill ranks). I don't understand why they are trying to reinvent the wheel on skills. Use what works.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5912136, member: 65726"] This is stuff we do every day in every edition. You're czar, you have a palace and servants. You are an alchemist, you own a potion shop, and have an assistant. You are a pterodactyl trainer, you have a pterodactyl farm. Work out the details with your DM. No edition of D&D (or any other RPG) has told me I can't tell my DM what my character is attempting, and have him figure out how to resolve it. I disagree with the author on "limiting" character sheets. Do I comb through my character sheet every now and then to come up with ideas? Sure, but it's a tool not a straight jacket. I'm sorry but just because someone is dexterous doesn't mean they can dance well. Just because someone is smart, doesn't mean they know calculus. Training accounts for a heck of a lot more than natural talent (or a +2). I know it's abstract, and I'm not a simulationist, but my noble czar wizard is going to be better at the court dances than the street urchin rogue kid who is more dexterous, and the templar paladin who is more charismatic. I much prefer the 3e method of skills (not to mention a zillion other rpg's that use skill ranks). I don't understand why they are trying to reinvent the wheel on skills. Use what works. [/QUOTE]
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