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Skills... WoTC Blog Post
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<blockquote data-quote="hbarsquared" data-source="post: 5912386" data-attributes="member: 4550"><p>I like it. I was unnerved when I first heard "Skills as Feats that are called Traits," but I'm happier after reading this interpretation.</p><p></p><p>I think this system makes sense when taken altogether, including all of the following:</p><ul> <li data-xf-list-type="ul">Skills picked "like feats" as part of your background</li> <li data-xf-list-type="ul">Automatic success for those with a high enough Ability and/or the specific training</li> <li data-xf-list-type="ul">Flatter math so there's not a +30 spread between characters to attempt the same task.</li> <li data-xf-list-type="ul">Reliance on Ability scores for task resolution.</li> <li data-xf-list-type="ul">Player creativity and DM adjudication.</li> </ul><p></p><p>I like the choices a player has and the flexibility the DM might have.</p><p></p><p>If Climb is just an ability check... a PC can practically decide whether to use Str or Dex, depending on how they roleplay it. But maybe only use the "Trained in Climbing" +2 bonus if it matches the same Ability?</p><p></p><p>Hell, maybe a wizard can first make an Int check against the same Climb DC as everyone else (studying to pick a path), then make their Dex check with a +1/+2 circumstance bonus?</p><p></p><p>I like how open and creative this system seems.</p><p></p><p>I am thinking that traditional Skills that are a large part of combat might need to be treated separately. Perception/Search for example. If a Skill or Trait has the potential to give an advantage in combat (initiative, surprise rounds, avoiding traps, etc.) then everyone will feel it's necessary to take "Training in Perception," which I think Next wants to avoid.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 5912386, member: 4550"] I like it. I was unnerved when I first heard "Skills as Feats that are called Traits," but I'm happier after reading this interpretation. I think this system makes sense when taken altogether, including all of the following: [LIST] [*]Skills picked "like feats" as part of your background [*]Automatic success for those with a high enough Ability and/or the specific training [*]Flatter math so there's not a +30 spread between characters to attempt the same task. [*]Reliance on Ability scores for task resolution. [*]Player creativity and DM adjudication. [/LIST] I like the choices a player has and the flexibility the DM might have. If Climb is just an ability check... a PC can practically decide whether to use Str or Dex, depending on how they roleplay it. But maybe only use the "Trained in Climbing" +2 bonus if it matches the same Ability? Hell, maybe a wizard can first make an Int check against the same Climb DC as everyone else (studying to pick a path), then make their Dex check with a +1/+2 circumstance bonus? I like how open and creative this system seems. I am thinking that traditional Skills that are a large part of combat might need to be treated separately. Perception/Search for example. If a Skill or Trait has the potential to give an advantage in combat (initiative, surprise rounds, avoiding traps, etc.) then everyone will feel it's necessary to take "Training in Perception," which I think Next wants to avoid. [/QUOTE]
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