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<blockquote data-quote="BryonD" data-source="post: 3721331" data-attributes="member: 957"><p>I had forgotten, but now I do recall that someone specifically said Hide and Move Silently would be merged.</p><p></p><p>I hope that if they do use a SWSE type system that it is very significantly modified. When I read through the development notes for SWSE they specifically talked about how in the movies that everyone seemed to have some degree of skill in most anything if the time came that they needed it. I agree that it is this way in the movies. So that idea works for me for a Star Wars game. But it does not fly the same for D&D. </p><p></p><p>Perhaps the system will work along the same line, except custom skill lists per character are selected. One of the examples somewhere did talk about a rogue character that didn't bother with social stuff. So that may indicate that you don't get automatic advancement in full suites of skills.</p><p></p><p>We will see.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3721331, member: 957"] I had forgotten, but now I do recall that someone specifically said Hide and Move Silently would be merged. I hope that if they do use a SWSE type system that it is very significantly modified. When I read through the development notes for SWSE they specifically talked about how in the movies that everyone seemed to have some degree of skill in most anything if the time came that they needed it. I agree that it is this way in the movies. So that idea works for me for a Star Wars game. But it does not fly the same for D&D. Perhaps the system will work along the same line, except custom skill lists per character are selected. One of the examples somewhere did talk about a rogue character that didn't bother with social stuff. So that may indicate that you don't get automatic advancement in full suites of skills. We will see. [/QUOTE]
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