Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drothgery" data-source="post: 3722484" data-attributes="member: 360"><p>The problem with that is if you want high level characters to be competent at most things (and I think this is a worthy design goal) you need some sort of mechanic where characters automatically get better at most skills. I don't think my fighter that's spent twenty levels in the company of the mighty wizard Wazoo is incapable of recognizing a <em>magic missile</em> when he sees one. I don't think my rogue that's spent twenty levels in the company of the devoted cleric Cuthbert is incapable of recognizing the basic tenants of the True Faith. And I don't think my wizard's ordinary hawk familiar should be better at noticing bad guys than any of the PCs in a tenth level party (actually happened in my current D&D game about 6 levels ago; said wizard is now dead, and the only one in the party with good spot & listen is the Cleric's cohort).</p><p></p><p>And the other problem is that if you want to get rid of the annoying accounting that's building skills for a high-level character (again, I think this is a worthy design goal) then the skill-point based setup is just awful. Even trying to simplify things by maxing out all skills breaks down once you start trying to figure in multiclassing and intelligence modifier adjustments over the life of the character.</p><p></p><p>The current system is not skill flexibility. The current system is 'nobody but high-int human Rogues has enough skill points to max out what's important and stay fairly competent at other things'.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3722484, member: 360"] The problem with that is if you want high level characters to be competent at most things (and I think this is a worthy design goal) you need some sort of mechanic where characters automatically get better at most skills. I don't think my fighter that's spent twenty levels in the company of the mighty wizard Wazoo is incapable of recognizing a [I]magic missile[/I] when he sees one. I don't think my rogue that's spent twenty levels in the company of the devoted cleric Cuthbert is incapable of recognizing the basic tenants of the True Faith. And I don't think my wizard's ordinary hawk familiar should be better at noticing bad guys than any of the PCs in a tenth level party (actually happened in my current D&D game about 6 levels ago; said wizard is now dead, and the only one in the party with good spot & listen is the Cleric's cohort). And the other problem is that if you want to get rid of the annoying accounting that's building skills for a high-level character (again, I think this is a worthy design goal) then the skill-point based setup is just awful. Even trying to simplify things by maxing out all skills breaks down once you start trying to figure in multiclassing and intelligence modifier adjustments over the life of the character. The current system is not skill flexibility. The current system is 'nobody but high-int human Rogues has enough skill points to max out what's important and stay fairly competent at other things'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills?
Top