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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3722655" data-attributes="member: 23094"><p>Well, your palate stinks then! My ideas are all awesome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Just kidding. Different tastes, man.</p><p></p><p>And, actually, I partially agree with you. I don't think the Saga skill system, as much as I like it, is a perfect fit for D&D. It's much mo'betta tuned for the SW universe.</p><p></p><p>On the other hand, I think the current D&D skill system, as mentioned by others, has a tendency to cause characters who are absolutely awful at just about everything except for a couple things at which they are masters. There are not enough skill points to go around to make people well-rounded without turning certain characters into actual masters of everything. Moreover, those skill points are those classes schtick (Rogue, Ranger, Bard), and degrading their lead there is unfair.</p><p></p><p>No, even though I don't think the Saga system is a perfect fit for D&D, I think it is a much better fit than the current system.</p><p></p><p>The main problem it seeks to eliminate - and it does a really good job of doing this - is the "single character solution." Succinctly, if 1 character in the party has put a bunch ranks into Swim, those ranks are largely useless. The DM can't run a water-based adventure tailored to that PC's strengths because his companions just can't keep up. Any water-based hazard which has a good chance of threatening that PC is almost guaranteed to kill the Wizard and his -1 Swim skill. Additionally, there's a limit to the number of times you can have a believable water hazard in every single dungeon - and heaven forbid if the Swimmer was knocked out in the last combat.</p><p></p><p>Instead, if everyone has a small, "General Competence" bonus to just about every skill, then it opens up the doors for the DM to have more interesting, more varied combats, encounters, and other challenges by virtue of the fact that no one member of the party will be completely incapable.</p><p></p><p></p><p></p><p>Then, as I used above, rename it a "General Competence at Life" bonus; nonheroic characters get it, too.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3722655, member: 23094"] Well, your palate stinks then! My ideas are all awesome! ;) Just kidding. Different tastes, man. And, actually, I partially agree with you. I don't think the Saga skill system, as much as I like it, is a perfect fit for D&D. It's much mo'betta tuned for the SW universe. On the other hand, I think the current D&D skill system, as mentioned by others, has a tendency to cause characters who are absolutely awful at just about everything except for a couple things at which they are masters. There are not enough skill points to go around to make people well-rounded without turning certain characters into actual masters of everything. Moreover, those skill points are those classes schtick (Rogue, Ranger, Bard), and degrading their lead there is unfair. No, even though I don't think the Saga system is a perfect fit for D&D, I think it is a much better fit than the current system. The main problem it seeks to eliminate - and it does a really good job of doing this - is the "single character solution." Succinctly, if 1 character in the party has put a bunch ranks into Swim, those ranks are largely useless. The DM can't run a water-based adventure tailored to that PC's strengths because his companions just can't keep up. Any water-based hazard which has a good chance of threatening that PC is almost guaranteed to kill the Wizard and his -1 Swim skill. Additionally, there's a limit to the number of times you can have a believable water hazard in every single dungeon - and heaven forbid if the Swimmer was knocked out in the last combat. Instead, if everyone has a small, "General Competence" bonus to just about every skill, then it opens up the doors for the DM to have more interesting, more varied combats, encounters, and other challenges by virtue of the fact that no one member of the party will be completely incapable. Then, as I used above, rename it a "General Competence at Life" bonus; nonheroic characters get it, too. [/QUOTE]
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