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<blockquote data-quote="Kahuna Burger" data-source="post: 3722976" data-attributes="member: 8439"><p>I have two problems with the Saga skill system as I understand it from the book as a direct port to D&D.</p><p></p><p>1) They still have class skills. You pick the skills you will specialize in from a limited list, with no option I can see for spending two on a cross class skill. I have more than once had multiclassing characters who had "core competency" skills that existed in only one class or the other. My private investigator type, for instance, who maxed gather info as a bard and survival (for tracking) as a ranger. The essence of multiclassing to me is to be able to have a character concept that combines two classes, not be a bard who later picks up many of the ranger traits but can never achieve full competency in a ranger's class skills. Even within a single classed character there are problems - a gladiator style fighter who could never devote skill points to perform is not acceptable for me.</p><p></p><p>2) There is also no option I see for changing a skill focus later in a character's career. The example up thread about a character who was getting over his fear of swimming was dismissed on practical grounds, but sometimes changing a character's skill investment is important to a change in the character. </p><p></p><p>So for this system to work in D&D, I think you would have to either eliminate class skills or come up with a mechanic for picking your focused skills between class and non class. (perhaps three levels of compentence with trained cross class being equivelent to untrained class then a higher tier for trained class and the lowest but still progressing for untrained cross class?) And you would need a core rules mechanic for retraining skills later in a characters career.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3722976, member: 8439"] I have two problems with the Saga skill system as I understand it from the book as a direct port to D&D. 1) They still have class skills. You pick the skills you will specialize in from a limited list, with no option I can see for spending two on a cross class skill. I have more than once had multiclassing characters who had "core competency" skills that existed in only one class or the other. My private investigator type, for instance, who maxed gather info as a bard and survival (for tracking) as a ranger. The essence of multiclassing to me is to be able to have a character concept that combines two classes, not be a bard who later picks up many of the ranger traits but can never achieve full competency in a ranger's class skills. Even within a single classed character there are problems - a gladiator style fighter who could never devote skill points to perform is not acceptable for me. 2) There is also no option I see for changing a skill focus later in a character's career. The example up thread about a character who was getting over his fear of swimming was dismissed on practical grounds, but sometimes changing a character's skill investment is important to a change in the character. So for this system to work in D&D, I think you would have to either eliminate class skills or come up with a mechanic for picking your focused skills between class and non class. (perhaps three levels of compentence with trained cross class being equivelent to untrained class then a higher tier for trained class and the lowest but still progressing for untrained cross class?) And you would need a core rules mechanic for retraining skills later in a characters career. [/QUOTE]
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