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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 3724491" data-attributes="member: 4720"><p>Perhaps we simply need to agree to disagree, but I think you haven't really looked much at how things work in Saga. Your chance of success at any given check vs a level appropriate NPC goes DOWN as you level.</p><p></p><p>Against static DCs, you might have had a point, but that's not how it works. If for every +1 I gain to my check, my enemies are gaining +1 to the opposed check, I'm not gaining anything <em>in encounters</em>. I do, however, continue to get better against level 1 peons and get to deal with mundane situations like climbing a bloody tree without having to make 12 checks.</p><p></p><p>So, all else being equal (which is a demonstrably poor assumption about 4e from what I can tell, but is the entire basis of this discussion <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ), the changes essentially make mundane tasks easier and do not effect chance of success against NPCs with names at all.</p><p></p><p>If you want your level 15 characters to continue to be chumps at basic tasks against level 1 characters, that's your prerogative. It is, in my estimation, NOT a heroic sort of game. I'd prefer them have a chance to look impressive when its fun to be so, and then actually challenge them with the level appropriate set pieces... you know... how ALL the books and movies we're inspired by work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 3724491, member: 4720"] Perhaps we simply need to agree to disagree, but I think you haven't really looked much at how things work in Saga. Your chance of success at any given check vs a level appropriate NPC goes DOWN as you level. Against static DCs, you might have had a point, but that's not how it works. If for every +1 I gain to my check, my enemies are gaining +1 to the opposed check, I'm not gaining anything [i]in encounters[/i]. I do, however, continue to get better against level 1 peons and get to deal with mundane situations like climbing a bloody tree without having to make 12 checks. So, all else being equal (which is a demonstrably poor assumption about 4e from what I can tell, but is the entire basis of this discussion :lol: ), the changes essentially make mundane tasks easier and do not effect chance of success against NPCs with names at all. If you want your level 15 characters to continue to be chumps at basic tasks against level 1 characters, that's your prerogative. It is, in my estimation, NOT a heroic sort of game. I'd prefer them have a chance to look impressive when its fun to be so, and then actually challenge them with the level appropriate set pieces... you know... how ALL the books and movies we're inspired by work ;) [/QUOTE]
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