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<blockquote data-quote="breschau" data-source="post: 3725864" data-attributes="member: 52376"><p>I think SAGA got it mostly right. I really like ditching skill points for a more streamlined system. All the points made on this thread about players only touching the skills are accurate from my experience.</p><p></p><p>But, I think SAGA could go a step further, as per the 10th level meat-head being just as good at a skill as a 1st level who's trained and focused.</p><p></p><p>The house rule we've used for SAGA has been this:</p><p></p><p>Untrained skills gain a bonus equal to 1/2 character level.</p><p></p><p>Trained skills gain a bonus equal to character level.</p><p></p><p>We leave in the +5 bonus to trained skills (at lower levels, there's really no benefit to being trained), the trained only use of skills, and the option to focus in skills.</p><p></p><p>It's worked out great for us, and helps avoid the meat-head silliness mentioned above.</p></blockquote><p></p>
[QUOTE="breschau, post: 3725864, member: 52376"] I think SAGA got it mostly right. I really like ditching skill points for a more streamlined system. All the points made on this thread about players only touching the skills are accurate from my experience. But, I think SAGA could go a step further, as per the 10th level meat-head being just as good at a skill as a 1st level who's trained and focused. The house rule we've used for SAGA has been this: Untrained skills gain a bonus equal to 1/2 character level. Trained skills gain a bonus equal to character level. We leave in the +5 bonus to trained skills (at lower levels, there's really no benefit to being trained), the trained only use of skills, and the option to focus in skills. It's worked out great for us, and helps avoid the meat-head silliness mentioned above. [/QUOTE]
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