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<blockquote data-quote="BryonD" data-source="post: 3726093" data-attributes="member: 957"><p>That is correct. If he did he either got help or used magic. He certainly never did it with remotely the frequency to become even a little bit skilled.</p><p></p><p> That is correct.</p><p></p><p>If that is your problem then adding skill points is a far more elegant solution. But I've been playing 3X since it came out and I've never considered the characters to be remotely incompetent. Yeah, the Raistlin wizard can not climb. But that is because he is the Raistlin wizard and that is how is he supposed to be.</p><p></p><p></p><p>No. I'm really not. In the Chewy example as brought up by me but detailed by you, Chewy would be able to bluff pasta row of STs all by himself. I find that absurd and completely contrary to what I want in a game. Even Untrained Chewy can do vastly more than he should be able to.</p><p></p><p></p><p>Yeah and that is good. But Chewy can still bluff STs and Raistlin can still climb on his own.</p><p></p><p>And I am very confident that 4E will extend this type of thing. I'm fairly optimistic (hopeful) that class skills will still exist in some form. With all the talk of simplification I expect that skill points will be gone or reduced. But, on the other hand, there has been talk to clearly deflect claims of "dumbing down" and also there has been talk that the difference between infrequent PCs write ups compared to the constant npc write ups. So maybe classes will get automatic "ranks" in a custom selected list of skills and then have freedom to splash extra ranks in a few others to taste. Or something complete different but along those lines in concept.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3726093, member: 957"] That is correct. If he did he either got help or used magic. He certainly never did it with remotely the frequency to become even a little bit skilled. That is correct. If that is your problem then adding skill points is a far more elegant solution. But I've been playing 3X since it came out and I've never considered the characters to be remotely incompetent. Yeah, the Raistlin wizard can not climb. But that is because he is the Raistlin wizard and that is how is he supposed to be. No. I'm really not. In the Chewy example as brought up by me but detailed by you, Chewy would be able to bluff pasta row of STs all by himself. I find that absurd and completely contrary to what I want in a game. Even Untrained Chewy can do vastly more than he should be able to. Yeah and that is good. But Chewy can still bluff STs and Raistlin can still climb on his own. And I am very confident that 4E will extend this type of thing. I'm fairly optimistic (hopeful) that class skills will still exist in some form. With all the talk of simplification I expect that skill points will be gone or reduced. But, on the other hand, there has been talk to clearly deflect claims of "dumbing down" and also there has been talk that the difference between infrequent PCs write ups compared to the constant npc write ups. So maybe classes will get automatic "ranks" in a custom selected list of skills and then have freedom to splash extra ranks in a few others to taste. Or something complete different but along those lines in concept. [/QUOTE]
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