Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="anton1066" data-source="post: 3726763" data-attributes="member: 31872"><p>I think most of the arguments being made are rather unfair. Yeah, so a 20th level barbarian who has had no 'training' in diplomacy is equal to a first level paladin who has focused on it. Whats the big deal? That +10 means that they can both talk their way bast a few city guards without trouble, but that really isn't a problem for the barbarian. He wont use that +10 except for stuff that is well beneath him. </p><p></p><p>Remember D&D is a world of the fantastic. If you get to 20th level you ARE better then 99% of everyone out there at everything. No one bats on eye when a 20th level wizard can beat up a 1st level fighter in a fight with only weapons, 'cause the wizard is friggin 20th level. </p><p></p><p>My point is this, the 1/2 level benefit does not scale with the challenges you should throw at the party. if you require skill checks, they should be challenging to people that have invested no resources into something, and moderately easy for someone who has. We need to think of non combat encounters the same way we think of combat encounters. That is, they have their own difficulty range that is related to the level of the parties involved and the amount of resources they have invested into them. </p><p></p><p>If you read any D&D fiction, you will notice that all the heroes 'know a little something about everything'. The D&D world is a world where dungeoneering is a knowledge that you can learn about and adventure is an acceptable profession. </p><p></p><p>To give an example, i would find it very tedious if a 20th level wizard could only sneak past a couple of first level thugs by casting invisibility. But as a DM i would only use an encounter like that to showcase how super cool the wizard is, no to provide a challenge to the wizard. Now if the wizard wants to sneak past a couple of balors, thats another story. only a master thiefe could do that without magic.</p></blockquote><p></p>
[QUOTE="anton1066, post: 3726763, member: 31872"] I think most of the arguments being made are rather unfair. Yeah, so a 20th level barbarian who has had no 'training' in diplomacy is equal to a first level paladin who has focused on it. Whats the big deal? That +10 means that they can both talk their way bast a few city guards without trouble, but that really isn't a problem for the barbarian. He wont use that +10 except for stuff that is well beneath him. Remember D&D is a world of the fantastic. If you get to 20th level you ARE better then 99% of everyone out there at everything. No one bats on eye when a 20th level wizard can beat up a 1st level fighter in a fight with only weapons, 'cause the wizard is friggin 20th level. My point is this, the 1/2 level benefit does not scale with the challenges you should throw at the party. if you require skill checks, they should be challenging to people that have invested no resources into something, and moderately easy for someone who has. We need to think of non combat encounters the same way we think of combat encounters. That is, they have their own difficulty range that is related to the level of the parties involved and the amount of resources they have invested into them. If you read any D&D fiction, you will notice that all the heroes 'know a little something about everything'. The D&D world is a world where dungeoneering is a knowledge that you can learn about and adventure is an acceptable profession. To give an example, i would find it very tedious if a 20th level wizard could only sneak past a couple of first level thugs by casting invisibility. But as a DM i would only use an encounter like that to showcase how super cool the wizard is, no to provide a challenge to the wizard. Now if the wizard wants to sneak past a couple of balors, thats another story. only a master thiefe could do that without magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills?
Top