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<blockquote data-quote="Stalker0" data-source="post: 3727205" data-attributes="member: 5889"><p>On the other hand, that wizard has probably heard about his fighter buddies talk about that nasty mountain climb, or seen a hoard of crazy monsters climbing around and picked up a few things.</p><p></p><p>We have to remember, 20th level characters are darn near diety status but most traditional fantasy standards (there's a good thread somewhere talking about how Gandalf is 6th level).</p><p></p><p>Take swim for example. The 20th level wizard is in raging water, and has never swam a day in his life. But he knows how to control his fear, and he's learned some nymerian breathing techniques from a yogi he met a few years back, and he remembers a small magic charm spell that helps him out underwater, and the god of water owes him a favor. There are so many reasons why a high level character could have general competence.</p><p></p><p>And from a dm perspective, just assign background bonuses and penalties if its really important for a character to be truly sucky.</p><p></p><p>Also, some people are complaining that if everyone has general competance then their mastery will mean nothing. I think its exactly the opposite. Let's say your rogue is a master thief. Currently, he would be the only one to sneak into the castle. With a general bonus, the party might be able to sneak into the castle, but only you can sneak past the elite guards. That way if you get into trouble, your party is not halfway around the world.</p><p></p><p>Or disguise. The party might be able to sneak into a party, but only the rogue can actually talk to the head guy, who knows his guest well. The party can interact, but the rogue gets the spotlight. That makes it more fun for everyone in my opinion, and on that basis alone, I think general competance is the way to go.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3727205, member: 5889"] On the other hand, that wizard has probably heard about his fighter buddies talk about that nasty mountain climb, or seen a hoard of crazy monsters climbing around and picked up a few things. We have to remember, 20th level characters are darn near diety status but most traditional fantasy standards (there's a good thread somewhere talking about how Gandalf is 6th level). Take swim for example. The 20th level wizard is in raging water, and has never swam a day in his life. But he knows how to control his fear, and he's learned some nymerian breathing techniques from a yogi he met a few years back, and he remembers a small magic charm spell that helps him out underwater, and the god of water owes him a favor. There are so many reasons why a high level character could have general competence. And from a dm perspective, just assign background bonuses and penalties if its really important for a character to be truly sucky. Also, some people are complaining that if everyone has general competance then their mastery will mean nothing. I think its exactly the opposite. Let's say your rogue is a master thief. Currently, he would be the only one to sneak into the castle. With a general bonus, the party might be able to sneak into the castle, but only you can sneak past the elite guards. That way if you get into trouble, your party is not halfway around the world. Or disguise. The party might be able to sneak into a party, but only the rogue can actually talk to the head guy, who knows his guest well. The party can interact, but the rogue gets the spotlight. That makes it more fun for everyone in my opinion, and on that basis alone, I think general competance is the way to go. [/QUOTE]
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