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<blockquote data-quote="The Grackle" data-source="post: 3731961" data-attributes="member: 23976"><p>I'm all for the SAGA system (from what I understand of it) modified a bit for D&D. </p><p></p><p>I actually see this development as very D&Dish-- a class/level based system and not a point a buy. It gives you options, but also forces you to advance in a certain way at a certain rate. You don't pick which saves to boost each level, for example. Skills are the one point-buy part of 3e, and they show the flaw of point-buys, i.e. sucking hard at everything but that one thing you're totally awesome at. Changing that a little doesn't seem bad to me. </p><p></p><p>Honestly, I'm all for a character with an interesting weak point, but I'm all against all characters of a class having (the same) dozen or so weak points. That doesn't define your character, it makes him exactly like all the other amazing fighters who can't tie their shoes or powerful wizards that can't do a pull up. For interesting weak points, you need Flaw/Disadvantage rules.</p><p></p><p>***</p><p>Also, this system (like many of the changes) seems to be for the benefit of adventure-designers. Balance checks on a heaving boat are not fun if everyone but the rogue will certainly fail. If the rogue will likely succeed and the others all have a chance, that's an exciting event that still showcases the rogues skills.</p></blockquote><p></p>
[QUOTE="The Grackle, post: 3731961, member: 23976"] I'm all for the SAGA system (from what I understand of it) modified a bit for D&D. I actually see this development as very D&Dish-- a class/level based system and not a point a buy. It gives you options, but also forces you to advance in a certain way at a certain rate. You don't pick which saves to boost each level, for example. Skills are the one point-buy part of 3e, and they show the flaw of point-buys, i.e. sucking hard at everything but that one thing you're totally awesome at. Changing that a little doesn't seem bad to me. Honestly, I'm all for a character with an interesting weak point, but I'm all against all characters of a class having (the same) dozen or so weak points. That doesn't define your character, it makes him exactly like all the other amazing fighters who can't tie their shoes or powerful wizards that can't do a pull up. For interesting weak points, you need Flaw/Disadvantage rules. *** Also, this system (like many of the changes) seems to be for the benefit of adventure-designers. Balance checks on a heaving boat are not fun if everyone but the rogue will certainly fail. If the rogue will likely succeed and the others all have a chance, that's an exciting event that still showcases the rogues skills. [/QUOTE]
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