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Skills?
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<blockquote data-quote="Glyfair" data-source="post: 3732963" data-attributes="member: 53"><p>I think hits one issue with the skill system as it is. When the game is completely social (roleplaying with little emphasis on skills) everyone can participate. When the game is combat oriented, everyone can participate (in most games, anyway). However, when other skills are important it's usually having everyone stand back while the character(s) with the appropriate set of skills does their thing. Not a problem if it's a simple roll, but potentially a problem when it's something extended (such as sneaking in the enemy camp to find something).</p><p></p><p>With extended skill encounters the players who don't have those skills don't usually have the option of participating at a lesser level. Having the plodding fighter trying to sneak into the camp with the sneaky characters is a disaster waiting to happen. Some characters are less effective at social encounters or combat encounters, but they get to participate.</p><p></p><p>Does the new system solve this problem? Maybe not completely. I have to believe that it reduces those situations, though.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3732963, member: 53"] I think hits one issue with the skill system as it is. When the game is completely social (roleplaying with little emphasis on skills) everyone can participate. When the game is combat oriented, everyone can participate (in most games, anyway). However, when other skills are important it's usually having everyone stand back while the character(s) with the appropriate set of skills does their thing. Not a problem if it's a simple roll, but potentially a problem when it's something extended (such as sneaking in the enemy camp to find something). With extended skill encounters the players who don't have those skills don't usually have the option of participating at a lesser level. Having the plodding fighter trying to sneak into the camp with the sneaky characters is a disaster waiting to happen. Some characters are less effective at social encounters or combat encounters, but they get to participate. Does the new system solve this problem? Maybe not completely. I have to believe that it reduces those situations, though. [/QUOTE]
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