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<blockquote data-quote="Wulf Ratbane" data-source="post: 3733929" data-attributes="member: 94"><p>All kidding aside, that kind of sub-standard skill allocation represents a legitimate design problem.</p><p></p><p>I think we can all agree by now that D&D Design and Development is heavily Gamist, focusing ever-more on the "encounter," on the essential d20 mechanic as the arbiter of "dramatic conflict," and balancing the design around that.</p><p></p><p>So when you compare two characters side by side, both with the same number of skill ranks, and you have one who has spent his skill points on Craft, Dance, and Profession, and the other character has invested his skill points in Jump, Balance, and Tumble, is it really any wonder at all that 4e will (allegedly) do away with the "sub-standard" skills like Profession?</p><p></p><p>They are at odds with efficient and balanced design. (And I make that observation without any value judgment.)</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3733929, member: 94"] All kidding aside, that kind of sub-standard skill allocation represents a legitimate design problem. I think we can all agree by now that D&D Design and Development is heavily Gamist, focusing ever-more on the "encounter," on the essential d20 mechanic as the arbiter of "dramatic conflict," and balancing the design around that. So when you compare two characters side by side, both with the same number of skill ranks, and you have one who has spent his skill points on Craft, Dance, and Profession, and the other character has invested his skill points in Jump, Balance, and Tumble, is it really any wonder at all that 4e will (allegedly) do away with the "sub-standard" skills like Profession? They are at odds with efficient and balanced design. (And I make that observation without any value judgment.) [/QUOTE]
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