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<blockquote data-quote="Psion" data-source="post: 3734389" data-attributes="member: 172"><p>Ah... now we are getting somewhere. THAT is an aspect of the system that, AFAIAC, is most singularly responsible for the skill system being under-utilized in 3e and that is worthy of addressing. Many characters should have more skill points, particularly those at the low end of the scale.</p><p></p><p></p><p></p><p>Once again, I am going to have to insist this is incorrect, having seen many non-D&D adventures (and even a few D&D adventures) over the year that do just that.</p><p></p><p>After all, your skill points have to go <em>somewhere</em>. If you design the skill based challenges such that:</p><p>1) having the requisite skill level is more helpful than essential (I emphasized this point in the post you quoted, but there it is again.) and/or</p><p>2) a given task has multiple skills that can accomplish it (for example, getting through a door might be accomplished by sneaking in after a legitimate visitor, picking the lock, intimidating a merchant with the key, or bluffing a guard), and/or</p><p>3) different DCs provide different levels of success and benefit from different skills levels...</p><p></p><p>then not is the writing of such adventures possible, I can point to many actual examples where such adventures actually exist.</p></blockquote><p></p>
[QUOTE="Psion, post: 3734389, member: 172"] Ah... now we are getting somewhere. THAT is an aspect of the system that, AFAIAC, is most singularly responsible for the skill system being under-utilized in 3e and that is worthy of addressing. Many characters should have more skill points, particularly those at the low end of the scale. Once again, I am going to have to insist this is incorrect, having seen many non-D&D adventures (and even a few D&D adventures) over the year that do just that. After all, your skill points have to go [I]somewhere[/I]. If you design the skill based challenges such that: 1) having the requisite skill level is more helpful than essential (I emphasized this point in the post you quoted, but there it is again.) and/or 2) a given task has multiple skills that can accomplish it (for example, getting through a door might be accomplished by sneaking in after a legitimate visitor, picking the lock, intimidating a merchant with the key, or bluffing a guard), and/or 3) different DCs provide different levels of success and benefit from different skills levels... then not is the writing of such adventures possible, I can point to many actual examples where such adventures actually exist. [/QUOTE]
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