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<blockquote data-quote="IanArgent" data-source="post: 3734492" data-attributes="member: 21673"><p>Heres the problem with this thinking in 3.5 - Skills is about all the Rogue has going for him. Bumping everyone's skill points make the rogue less powerful relatively - if everyone can be <em>good</em> at skills outside their expertise, whither the rogue? Even if the rogue bumps his skill points as well (and I can make an argument that the rogue needs more skill points, or at least some consolidated skills), more skill points all around waters down the big class feature of the rogue (those 8 skill points per level).</p><p></p><p>SWSE skill system tries to walk the middle ground between making everyone capable of anything and only having the skilled capable of anything. In some ways I don't like it - I'm still not convinced that a class skill list is a terribly good idea, but since multiclassing grants you access to the sum of the class skill set, and you can pick up a new skill at a reasonable skill-level by expending a less rare resource (feats are rather more common in SWSE, as are stat bumps), I can live with it.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3734492, member: 21673"] Heres the problem with this thinking in 3.5 - Skills is about all the Rogue has going for him. Bumping everyone's skill points make the rogue less powerful relatively - if everyone can be [i]good[/i] at skills outside their expertise, whither the rogue? Even if the rogue bumps his skill points as well (and I can make an argument that the rogue needs more skill points, or at least some consolidated skills), more skill points all around waters down the big class feature of the rogue (those 8 skill points per level). SWSE skill system tries to walk the middle ground between making everyone capable of anything and only having the skilled capable of anything. In some ways I don't like it - I'm still not convinced that a class skill list is a terribly good idea, but since multiclassing grants you access to the sum of the class skill set, and you can pick up a new skill at a reasonable skill-level by expending a less rare resource (feats are rather more common in SWSE, as are stat bumps), I can live with it. [/QUOTE]
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