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<blockquote data-quote="IanArgent" data-source="post: 3734524" data-attributes="member: 21673"><p>How do I challenge, in the same encounter, a character with a +15 skill check modifier and a character with a +0 (or even a negative skill modifier due to armor-check penalties) with the same environmental challenge, and have both <em>be</em> challenged, but not prevented from acting? Without having to rely on the magic-item christmas tree? Or when the casters are out of magic?</p><p></p><p>Please note, there is still a place for the skilled character to do that which the unskilled cannot, but you can also challenge both of them at the same time.</p><p></p><p>And pardon me for not having the prep time I did in college. I pretty much have the time to read an adventure summary, skim the encounters to try and make sure that there's nothing to break the party in there, and then run it straight up. I may change some names to make it fit a little better in my world, but if I have an hour prep time per session, I've got better things to do than to hand-tune DCs that may or may not come up (I do prefer adventures with the multi-paths).</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3734524, member: 21673"] How do I challenge, in the same encounter, a character with a +15 skill check modifier and a character with a +0 (or even a negative skill modifier due to armor-check penalties) with the same environmental challenge, and have both [i]be[/i] challenged, but not prevented from acting? Without having to rely on the magic-item christmas tree? Or when the casters are out of magic? Please note, there is still a place for the skilled character to do that which the unskilled cannot, but you can also challenge both of them at the same time. And pardon me for not having the prep time I did in college. I pretty much have the time to read an adventure summary, skim the encounters to try and make sure that there's nothing to break the party in there, and then run it straight up. I may change some names to make it fit a little better in my world, but if I have an hour prep time per session, I've got better things to do than to hand-tune DCs that may or may not come up (I do prefer adventures with the multi-paths). [/QUOTE]
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