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<blockquote data-quote="Just Another User" data-source="post: 3742977" data-attributes="member: 23516"><p>Why not? For some reason glass become more slippery at high levels?</p><p></p><p>/rant</p><p>I mean, I understand nastier monsters, I understand stronger magic, I understand more complicated traps, but a sheet of glass is a sheet of glass and (like many other things) there is no reason to give it an higher DC only becasue the PC that walk on it have an higher level, just give it the same DC, the rogue will be totally unhindered (and what is the problem with it?) and the other PCs either had put some ranks in their Balance (and then deserve to pass it without problem) or not (and then deserve to have the same problems they should have at 2nd level. This is why nobody bother to increase his skills if not to max them, because adventures give absurd DC to encounter, so at 20 level to have 8 ranks in I.E. Balance means you have wasted 8 skill points because if there is an encounter that need Balance the adventure will give it a DC 35 or near so, And of course in the new edition you need to give PC automatic bonus in everything to give them a chance to succed in those overblown DCs. Maybe if they keep some reasonable DC the PCs would not put all their skill points in X + INT skills so a fighter could even put some ranks in disguise or a wizard some ranks in balance, for example. So what if the skill monkey would pass those challenges without breaking a sweat? He is the skill monkey, it is what is supposed to do. People don't complain if a fighter defeat an average monster with ease, or if a cleric heal a condition with a single spell. Then every now and then you put the DC35 skill check, that only the skill monkey can hope to succed, but not every single time, maybe that could help solve some of the problems with the skill system.</p><p></p><p>Sorry for the rant.</p><p></p><p></p><p></p><p>I'm one of those, if something is a challenge for the expert there is very little a non-expert can do in the same situation, if you build a cell that challenge Houdini don't expect Bob the jasnitor to be able to evade from it) but even so there is a lot of thing someone can do even if he fail his balance check (for the previous example</p><p></p><p>1- casting spells, if he can</p><p>2- throwing-shooting things at the enemy.</p><p>3- "walk" helping with his arms (like a horsie) unless I mistaken that is +4 to balance</p><p>4- just crawl and fight prone (disadvantageous!? well, yes. I thought that was the idea)</p><p>5- use your immagination (slide on the glass? try something to improve friction ("I should have some honey in my backpack, maybe if I put some on my boot's soles...", slip a fifty to your GM, etc, etc)</p><p></p><p>And the same is , i suppose, true for other situation, you had to use your brain to solve the problem or find a way around it, not just roll a dice and do nothing if you fail.</p></blockquote><p></p>
[QUOTE="Just Another User, post: 3742977, member: 23516"] Why not? For some reason glass become more slippery at high levels? /rant I mean, I understand nastier monsters, I understand stronger magic, I understand more complicated traps, but a sheet of glass is a sheet of glass and (like many other things) there is no reason to give it an higher DC only becasue the PC that walk on it have an higher level, just give it the same DC, the rogue will be totally unhindered (and what is the problem with it?) and the other PCs either had put some ranks in their Balance (and then deserve to pass it without problem) or not (and then deserve to have the same problems they should have at 2nd level. This is why nobody bother to increase his skills if not to max them, because adventures give absurd DC to encounter, so at 20 level to have 8 ranks in I.E. Balance means you have wasted 8 skill points because if there is an encounter that need Balance the adventure will give it a DC 35 or near so, And of course in the new edition you need to give PC automatic bonus in everything to give them a chance to succed in those overblown DCs. Maybe if they keep some reasonable DC the PCs would not put all their skill points in X + INT skills so a fighter could even put some ranks in disguise or a wizard some ranks in balance, for example. So what if the skill monkey would pass those challenges without breaking a sweat? He is the skill monkey, it is what is supposed to do. People don't complain if a fighter defeat an average monster with ease, or if a cleric heal a condition with a single spell. Then every now and then you put the DC35 skill check, that only the skill monkey can hope to succed, but not every single time, maybe that could help solve some of the problems with the skill system. Sorry for the rant. I'm one of those, if something is a challenge for the expert there is very little a non-expert can do in the same situation, if you build a cell that challenge Houdini don't expect Bob the jasnitor to be able to evade from it) but even so there is a lot of thing someone can do even if he fail his balance check (for the previous example 1- casting spells, if he can 2- throwing-shooting things at the enemy. 3- "walk" helping with his arms (like a horsie) unless I mistaken that is +4 to balance 4- just crawl and fight prone (disadvantageous!? well, yes. I thought that was the idea) 5- use your immagination (slide on the glass? try something to improve friction ("I should have some honey in my backpack, maybe if I put some on my boot's soles...", slip a fifty to your GM, etc, etc) And the same is , i suppose, true for other situation, you had to use your brain to solve the problem or find a way around it, not just roll a dice and do nothing if you fail. [/QUOTE]
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