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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3749185" data-attributes="member: 710"><p>Good compilation of advantages and disadvantages of the system.</p><p></p><p>Just one point: I don't think there will be an improved skill focus feat that improves your bonus with a skill. That would defeat the purpose of making the suitable ranges of DC more predictable. What I can see is an Improved Skill Focus feat granting the character an additional reroll (Starwars has many racial abilities and talents in this regard), or maybe reducing the time for take 20, or allowing to take 15 instead of take 10. </p><p></p><p>Difficult DCs that are still supposed to be made within an average group (with retries/take 20) will probably be around range of 15 + 1/2 level, meaning that a Rogue doesn't have to skill focus all his critical skills, only those that he wants to be really good at, because that's his shtick. (Sneaky Halfling takes Skill Focus Stealth, while the Dwarven Trapmaster takes Skill Focus Disable Device). </p><p>Difficult DCs that are to be made only by real professional should make regularly will a DC of 20 + 1/2 level. </p><p>Tasks beyond this difficulty probably belong in the area of "extra special benefits". Like allowing PCs to bypass some encounters, or getting helpful information or items that will make things easier in the adventure later on, but nothing that will mean they simply cannot succeed in their adventure goals.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3749185, member: 710"] Good compilation of advantages and disadvantages of the system. Just one point: I don't think there will be an improved skill focus feat that improves your bonus with a skill. That would defeat the purpose of making the suitable ranges of DC more predictable. What I can see is an Improved Skill Focus feat granting the character an additional reroll (Starwars has many racial abilities and talents in this regard), or maybe reducing the time for take 20, or allowing to take 15 instead of take 10. Difficult DCs that are still supposed to be made within an average group (with retries/take 20) will probably be around range of 15 + 1/2 level, meaning that a Rogue doesn't have to skill focus all his critical skills, only those that he wants to be really good at, because that's his shtick. (Sneaky Halfling takes Skill Focus Stealth, while the Dwarven Trapmaster takes Skill Focus Disable Device). Difficult DCs that are to be made only by real professional should make regularly will a DC of 20 + 1/2 level. Tasks beyond this difficulty probably belong in the area of "extra special benefits". Like allowing PCs to bypass some encounters, or getting helpful information or items that will make things easier in the adventure later on, but nothing that will mean they simply cannot succeed in their adventure goals. [/QUOTE]
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