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<blockquote data-quote="IanArgent" data-source="post: 3749729" data-attributes="member: 21673"><p>Maybe it's just my shadowrun grognard talking, but I've never had a problem with Stealth and Perception, rather that separate values for Move Silent/Hide and Spot/Listen. For one, unless you are absolutely not moving, you have to both hide and move silent to sneak, and spot and listen to oppose. I don't think they're important enough to merit being charged twice for the same skill.</p><p></p><p></p><p></p><p>You can't be a good lute player <em>now</em>, what with the cross-class mechanics. If SWSE had a Perform skill (it doesn't, but there's an argument to be made that 4E might), an "unskilled" character could still about as good as the 3.x character who maxed Perform as a cross-class skill (10th level, the SWSE character has a 5+stat perform check, while the 3.x character has a 6+stat perform check) without blowing a valuable character resource on it. And if the fighter dips a class that does have perform on their class list, he can pick it up with a feat (or with a stat increase), and not suck because he didn't spend resources from first level on it. Less realistic? Sure. Fun > Realism here. That having been said, it is one of the reasons I don't think the SWSE skill system is perfect; merely that it is <em>overall</em> better than what we have now.</p><p></p><p></p><p></p><p>+5 is enough to differentiate between trained and untrained. It's certainly enough in BAB right now (at 20th level, the wizard is +5 behind the rogue/cleric who are +5 behind the fighter as far as BAB goes). Plus, you're forgetting the whole "trained-only" use of skills - you just can't attempt certain actions if you're not trained; actions that generally had a huge DC modifier in previous D20 games.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3749729, member: 21673"] Maybe it's just my shadowrun grognard talking, but I've never had a problem with Stealth and Perception, rather that separate values for Move Silent/Hide and Spot/Listen. For one, unless you are absolutely not moving, you have to both hide and move silent to sneak, and spot and listen to oppose. I don't think they're important enough to merit being charged twice for the same skill. You can't be a good lute player [i]now[/i], what with the cross-class mechanics. If SWSE had a Perform skill (it doesn't, but there's an argument to be made that 4E might), an "unskilled" character could still about as good as the 3.x character who maxed Perform as a cross-class skill (10th level, the SWSE character has a 5+stat perform check, while the 3.x character has a 6+stat perform check) without blowing a valuable character resource on it. And if the fighter dips a class that does have perform on their class list, he can pick it up with a feat (or with a stat increase), and not suck because he didn't spend resources from first level on it. Less realistic? Sure. Fun > Realism here. That having been said, it is one of the reasons I don't think the SWSE skill system is perfect; merely that it is [i]overall[/i] better than what we have now. +5 is enough to differentiate between trained and untrained. It's certainly enough in BAB right now (at 20th level, the wizard is +5 behind the rogue/cleric who are +5 behind the fighter as far as BAB goes). Plus, you're forgetting the whole "trained-only" use of skills - you just can't attempt certain actions if you're not trained; actions that generally had a huge DC modifier in previous D20 games. [/QUOTE]
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