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<blockquote data-quote="IanArgent" data-source="post: 3749755" data-attributes="member: 21673"><p>Spreading skill points around takes advantage of the fact that most skill checks <em>aren't</em> going to require max ranks if the entire party hast o pass them; that's the min-max aspect (you can get 2+ skills for the price of 1 depending on the skill, because you know (in the metagame) that you will never need max ranks in it. That's why it's min-maxing. In 3.x, you need 1 rank (for skills you need to be skilled in), 5 ranks (for synergy bonuses), half-max (for skills that all the party has to use so the checks will be lower) or max (for skills that are targeted at your character). SWSE gets rid of the first 2, and explicitly defines the second categories.</p><p></p><p></p><p></p><p></p><p>I <em>don't</em> design adventures right now, I buy them off the shelf, read them through once, and run them, <em>because that's all I have time for</em>. The author of the modules I buy has to both target my party, which has no rogue with maxed diplomacy, bluff, or forgery <em>and</em> the rogue who has focused on one of those three. Plus, he has to target the party where everyone has taken climb, and no-one has taken climb. Read some of my previous posts carefully - I've changed my position based on some arguments here. It's not that individual DMs can't makee the system work for their parties, it's that the system doesn't work if the adventure designer doesn't know the exact capabilities of the party. There's too much chance of missing the "correct" DC to challenge a party when you know nothing about the party that's going through the adventure. This also applies to inexperienced DMs running inexperienced players. D&D, for better or for worse, has to make it easy for 5 guys to pick up the core rules and run with it from the first. Otherwise, you run out of D&D players.</p><p></p><p></p><p></p><p>It's a lot easier to tone down <em>from</em> cinematic to make agritty game out of a cinematic game than to do the reverse. And it's not like D&D3 is particularly less cinematic right now that SWSE, except in the skill system (where it's much too gritty).</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3749755, member: 21673"] Spreading skill points around takes advantage of the fact that most skill checks [i]aren't[/i] going to require max ranks if the entire party hast o pass them; that's the min-max aspect (you can get 2+ skills for the price of 1 depending on the skill, because you know (in the metagame) that you will never need max ranks in it. That's why it's min-maxing. In 3.x, you need 1 rank (for skills you need to be skilled in), 5 ranks (for synergy bonuses), half-max (for skills that all the party has to use so the checks will be lower) or max (for skills that are targeted at your character). SWSE gets rid of the first 2, and explicitly defines the second categories. I [i]don't[/i] design adventures right now, I buy them off the shelf, read them through once, and run them, [i]because that's all I have time for[/i]. The author of the modules I buy has to both target my party, which has no rogue with maxed diplomacy, bluff, or forgery [i]and[/i] the rogue who has focused on one of those three. Plus, he has to target the party where everyone has taken climb, and no-one has taken climb. Read some of my previous posts carefully - I've changed my position based on some arguments here. It's not that individual DMs can't makee the system work for their parties, it's that the system doesn't work if the adventure designer doesn't know the exact capabilities of the party. There's too much chance of missing the "correct" DC to challenge a party when you know nothing about the party that's going through the adventure. This also applies to inexperienced DMs running inexperienced players. D&D, for better or for worse, has to make it easy for 5 guys to pick up the core rules and run with it from the first. Otherwise, you run out of D&D players. It's a lot easier to tone down [i]from[/i] cinematic to make agritty game out of a cinematic game than to do the reverse. And it's not like D&D3 is particularly less cinematic right now that SWSE, except in the skill system (where it's much too gritty). [/QUOTE]
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