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<blockquote data-quote="IanArgent" data-source="post: 3749939" data-attributes="member: 21673"><p>? Why does who have to specialize?</p><p></p><p></p><p></p><p>You've gotten lucky, then. Especially with your scheme earlier of having NPCs divide all their skill ranks across all their class skills. Do none of your PCs max skills?</p><p></p><p></p><p></p><p>Exactly - it sucks to be them when the adventure designer assumes that the rogue maxed bluff or diplomacy, and it turns out that the rogue half-maxed both. It sucks to be the party where nobody has maxed climb at 3rd level and the sorcerer didn't get levitate on his known spell list. All of these examples can be dealt with by a DM that has time to modify the adventure, or generate his own.</p><p></p><p>The devs have stated that there's a reason that 7-12th level play is the "sweet spot" (I'd have said 5th to 12th, myself) of D&D play; that's where the math works out. What they're doing with 4E is making sure the math works across the board for 1st - 30th level play. Right now, the skill system math does not work well in most circumstances above about 5th level, and goes completely off the rails above 12th level. It can be made to work, I'm not denying that. But it takes more work, work that would be better spent elsewhere.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3749939, member: 21673"] ? Why does who have to specialize? You've gotten lucky, then. Especially with your scheme earlier of having NPCs divide all their skill ranks across all their class skills. Do none of your PCs max skills? Exactly - it sucks to be them when the adventure designer assumes that the rogue maxed bluff or diplomacy, and it turns out that the rogue half-maxed both. It sucks to be the party where nobody has maxed climb at 3rd level and the sorcerer didn't get levitate on his known spell list. All of these examples can be dealt with by a DM that has time to modify the adventure, or generate his own. The devs have stated that there's a reason that 7-12th level play is the "sweet spot" (I'd have said 5th to 12th, myself) of D&D play; that's where the math works out. What they're doing with 4E is making sure the math works across the board for 1st - 30th level play. Right now, the skill system math does not work well in most circumstances above about 5th level, and goes completely off the rails above 12th level. It can be made to work, I'm not denying that. But it takes more work, work that would be better spent elsewhere. [/QUOTE]
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