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<blockquote data-quote="IanArgent" data-source="post: 3750223" data-attributes="member: 21673"><p>Assuming that neither is "trained" and both have the same stat modifier, the 20th level wizard <em>is</em> more intimidating than the 10th level barbarian, as he should be. If the Barbarian is "trained" he is <em>as intimidating</em> as a character 10 levels higher than him! If the barbarian "focused" on the skill, he is <em>significantly</em> more intimidating than the 20th level wizard. Being focused at 10th level means he can perform acts of intimidation with ease (pass on a take-10/roll 10+) that the 20th level character with no training can only hope to do with much effort (take 20/roll 20). (As an aside, I wouldn't expect intimidate to be a "class skill" for wizard).</p><p></p><p>But both the 10th level barbarian and the 20th level wizard intimidate the heck out of the 2nd level non-heroic punk who threatened both of them before they left town on their adventures that made them what they are today.</p><p></p><p></p><p></p><p>I didn't say that. I said that James Wyatt is talking about making sure the math is solid for all levels of play, not just 7th-12th level. And as long as the d20 is used to generate successes and failures, I would expect the math to mean that at any given level, the difficulty of a level-appropriate challenge will fall somewhere within APL+5 to APL +15. That's all I'm trying to get out of Mr. Wyatt's post. </p><p></p><p>IOW </p><p></p><p></p><p></p><p></p><p>Quoting James directly and summarizing my argument in quoteblock to show what James Wyatt is saying, and what I am taking away from that statement, and turning around and saying myself.</p><p></p><p><em>How</em> they achieve this we do not yet know. But we can guess.</p><p></p><p>SWSE has already been stated as a "look at the design philosophy" of 4th ed, a snapshot if you will of the state of 4e game design as of about a year ago (given the timeline of development). And shockingly enough, those 2 formulae encompass most of how to figure out a level-appropriate challenge (they're very close to one another, incidentally, and converge at and around 10th level).</p><p></p><p> I'm including "level-appropriate" for a reason - the wall doesn't get magically easier to climb, the adventurers climb harder walls, because the stuff behind the easier walls isn't worth their time. At first level, it's hard to bamboozle Sgt Colon and Cpl Nobbs. At 20th level you've got a (small) chance at talking CMOT Dibbler into letting you have a discounted meat pie (why you would want to I don't know), but Nobby and Colon are no match for your fast talk. But, hey, you might have to talk them into something - it just isn't a challenge to you any more.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 3750223, member: 21673"] Assuming that neither is "trained" and both have the same stat modifier, the 20th level wizard [i]is[/i] more intimidating than the 10th level barbarian, as he should be. If the Barbarian is "trained" he is [i]as intimidating[/i] as a character 10 levels higher than him! If the barbarian "focused" on the skill, he is [i]significantly[/i] more intimidating than the 20th level wizard. Being focused at 10th level means he can perform acts of intimidation with ease (pass on a take-10/roll 10+) that the 20th level character with no training can only hope to do with much effort (take 20/roll 20). (As an aside, I wouldn't expect intimidate to be a "class skill" for wizard). But both the 10th level barbarian and the 20th level wizard intimidate the heck out of the 2nd level non-heroic punk who threatened both of them before they left town on their adventures that made them what they are today. I didn't say that. I said that James Wyatt is talking about making sure the math is solid for all levels of play, not just 7th-12th level. And as long as the d20 is used to generate successes and failures, I would expect the math to mean that at any given level, the difficulty of a level-appropriate challenge will fall somewhere within APL+5 to APL +15. That's all I'm trying to get out of Mr. Wyatt's post. IOW Quoting James directly and summarizing my argument in quoteblock to show what James Wyatt is saying, and what I am taking away from that statement, and turning around and saying myself. [i]How[/i] they achieve this we do not yet know. But we can guess. SWSE has already been stated as a "look at the design philosophy" of 4th ed, a snapshot if you will of the state of 4e game design as of about a year ago (given the timeline of development). And shockingly enough, those 2 formulae encompass most of how to figure out a level-appropriate challenge (they're very close to one another, incidentally, and converge at and around 10th level). I'm including "level-appropriate" for a reason - the wall doesn't get magically easier to climb, the adventurers climb harder walls, because the stuff behind the easier walls isn't worth their time. At first level, it's hard to bamboozle Sgt Colon and Cpl Nobbs. At 20th level you've got a (small) chance at talking CMOT Dibbler into letting you have a discounted meat pie (why you would want to I don't know), but Nobby and Colon are no match for your fast talk. But, hey, you might have to talk them into something - it just isn't a challenge to you any more. [/QUOTE]
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