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<blockquote data-quote="Li Shenron" data-source="post: 3751188" data-attributes="member: 1465"><p>You set it so that it is not automatic for the rogue, and ignore the non-skilled character.</p><p></p><p>The rogue will use the skill, the other character sits and watch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Anyway I have the feeling that they are trying to make many things (skills, ST... maybe even BAB) work like the 3edition Epic rules, where basically the rate of advancement per level is fixed and the difference between classes is in a flat bonus... Funny since I've heard most people despising 3ed Epic rules, and now many like this idea, but perhaps the Epic rules were hated for something else.</p><p></p><p>However it feels like the switch to such an idea (one rate, different bonus) doesn't seem to me that it is really based on the fact that it works better, but rather on the fact that now they <em>have</em> to stretch the game to 30 levels. Previous system was perfect until 20th, but would create too much difference beyond; for some reason I don't know, they want 30 levels, so what used to work doesn't work anymore...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3751188, member: 1465"] You set it so that it is not automatic for the rogue, and ignore the non-skilled character. The rogue will use the skill, the other character sits and watch. :D Anyway I have the feeling that they are trying to make many things (skills, ST... maybe even BAB) work like the 3edition Epic rules, where basically the rate of advancement per level is fixed and the difference between classes is in a flat bonus... Funny since I've heard most people despising 3ed Epic rules, and now many like this idea, but perhaps the Epic rules were hated for something else. However it feels like the switch to such an idea (one rate, different bonus) doesn't seem to me that it is really based on the fact that it works better, but rather on the fact that now they [I]have[/I] to stretch the game to 30 levels. Previous system was perfect until 20th, but would create too much difference beyond; for some reason I don't know, they want 30 levels, so what used to work doesn't work anymore... [/QUOTE]
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